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author | Sven Gothel <[email protected]> | 2014-01-24 05:16:05 +0100 |
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committer | Sven Gothel <[email protected]> | 2014-01-24 05:16:05 +0100 |
commit | fbe00e6f5dca8043b40dd96f096fecc9424e0cc3 (patch) | |
tree | e8c995014194aa672c56cc7fa6145945303195dc /doc/TODO.txt | |
parent | b7f673dad7025400e445e8796305a3ea6b7c1679 (diff) |
Bug 948 - NVIDIA 331.38 (Linux X11) EGL impl. only supports _one_ EGL Display via eglGetDisplay(..)
NVIDIA 331.38 (Linux X11) EGL impl. only supports _one_ EGL Display via eglGetDisplay.
- Subsequent eglGetDisplay(..) calls fail.
- Using the same 'global' egl-display does work though
Remedy: Add 'GLRendererQuirks.SingletonEGLDisplayOnly'
Detection of quirk is done as usual in GLContextImpl.setRendererQuirks(..),
and EGLDrawableFactory passes the quirk, if detected, down to EGLDisplayUtil.
The latter implements the singleton eglDisplay handle.
EGLDisplayUtil: Cleaned up ..
- EGLDisplayRef employs the reference handling incl. eglInitialize(..) and eglTerminate(),
as well as the new singleton quirk.
- Mark all internal methods 'private',
to remove possible [untested] sideffects.
Diffstat (limited to 'doc/TODO.txt')
0 files changed, 0 insertions, 0 deletions