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author | Sven Gothel <[email protected]> | 2011-04-23 06:20:45 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-04-23 06:20:45 +0200 |
commit | ea819ff768d507c37a981c1ab0bdc0cad32c6a87 (patch) | |
tree | 769f0b3c394fb93da235cd7abf6bdd7f642be42a /doc/bouml/html-svg/index_71.html | |
parent | f5e0656fe20925d8c921d1b4cc70acd02dfbf9fd (diff) |
New FPSCounter, impl. by GLWindow and GLAnimatorControl (fps perf related API change)
- Don't fetch System.currentTimeMillis() by default and for every frame (performance)
- Default behavior is FPSCounter switched off
- Enable by frame interval, ie measure each 60 frames.
- FPSCounterImpl is default impl. used by impl. FPSCounter class (reduce code/redundancy)
- Might be promoted to GLAutoDrawable ?!
Diffstat (limited to 'doc/bouml/html-svg/index_71.html')
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