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author | Sven Gothel <[email protected]> | 2011-04-05 01:44:07 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-04-05 01:44:07 +0200 |
commit | 8297ef88b927e07b41760ab3e9de05bc49fd4695 (patch) | |
tree | fa04678a48b061c6a5355623fbba4012ff5a1be5 /doc/bouml/html/classes.html | |
parent | 2f2879256fe999c5019bd800f564e9cb2a83a0b6 (diff) |
Fix: shaderProgram.program(); glBindAttribLocation() call; dispose/disposeImpl sequence;
Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name.
Call glBindAttribLocation() after program object init and before linkage.
Chain call disposeImpl() properly to fix destruction sequence:
TextRendererImpl01 -> TextRenderer -> GlyphString -> Region
RegionRendererImpl01 -> RegionRenderer -> Region
Diffstat (limited to 'doc/bouml/html/classes.html')
0 files changed, 0 insertions, 0 deletions