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author | Sven Gothel <[email protected]> | 2011-04-25 15:54:35 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-04-25 15:54:35 +0200 |
commit | 727ad54808664e3028fee64cfca98dd9f0bcfbf6 (patch) | |
tree | 94446464532d741d533038e35b3fabd3abb40d0e /doc/deployment/JOGL-DEPLOYMENT.html | |
parent | e24ea541924d365c8a0896245436ca55e1575a22 (diff) |
ShaderState: 'Update' vertexAttribMap on enable
ShaderProgram:
- shaderCode's HashMap -> HashSet
- adding HashSet for attached ShaderCode
- link: allow relink, attachShader only if not yet attached
- new add(gl, ShaderCode, ..) method, allowing compile/attach pre linkage
- remove boxing of integer 'id', use generics style (warnings)
- rename: glReplaceShader -> replaceShader, glUseProgram -> useProgram
- fix: replaceShader
- hashCode _is_ 'id'
ShaderCode:
- remove boxing of integer 'id', use generics style (warnings)
- hashCode _is_ 'id'
ShaderUtil: Use generics style (warnings), static names
Diffstat (limited to 'doc/deployment/JOGL-DEPLOYMENT.html')
0 files changed, 0 insertions, 0 deletions