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authorSven Gothel <[email protected]>2013-08-24 17:38:32 +0200
committerSven Gothel <[email protected]>2013-08-24 17:38:32 +0200
commitdeae6def7a818d3189bec403f8cde2ad9936d416 (patch)
tree45d27f0f55fd2cda0de6a22597264af4397b83f9 /doc/differences-from-gl4java.txt
parent413762735dc54a82fbc98e6b7909543cbbd8622a (diff)
*AudioSink: Add byte/time calc to AudioDataFormat, *AudioFrame OO changes, Reuses ALAudioFrames to ease GC, Ringbuffer changes
- Adapt to Ringbuffer changes of GlueGen commit f9f881e59c78e3036cb3f956bc97cfc3197f620d - Favor AudioSink 'AudioFrame enqueueData(int pts, ByteBuffer bytes, int byteCount)', - Impl. shall reuse AudioFrame's instead of creating them on the fly - User shall simply pass the net data required, while receiving an internal AudioFrame - Add byte/time calc to AudioDataFormat: - Add getDuration(byteCount) and getByteCount(ms). - *AudioFrame OO changes: - abstract AudioFrame extends TimeFrameI - allow setting of all components to reuse instanced (GC clean) - ALAudioSink reuses ALAudioFrames to ease GC: - Remove creating temporary objects to ease GC - ALAudioFrame holds ALBuffer name, remove ActiveBuffer type. - Use ALAudioFrame similar to TextureFrame in GLMediaPlayerImpl, i.e. fill them in 'full' Ringbuffer and move them in-between 'full'/'playing' Ringbuffer. -
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