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authorSven Gothel <[email protected]>2013-09-07 19:47:28 +0200
committerSven Gothel <[email protected]>2013-09-07 19:47:28 +0200
commit4965923722fe44dfcf7eaff16cd5449707773123 (patch)
tree21645b2ecb0a3b9ba14ed1b0e24cb49c4813e167 /doc/uml/jogl
parent6fe3e99dab9721294a3bf72eaea77af33afc9481 (diff)
TileRenderer*: Fix FBO MSAA use-case, i.e. call swapBuffers() before endTile(); Enhance unit tests for MSAA, also add TileRendererBase.TileRendererNotify to GearsES2
GL[Auto]Drawable.swapBuffers() must be called before endTile(). This is especially important if using multisampling offscreen FBO drawables, where swapBuffers() triggers the <i>downsampling</i> to the readable sampling sink. Otherwise, we will be 'one tile behind' !
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