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author | Sven Gothel <[email protected]> | 2013-09-07 19:47:28 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-09-07 19:47:28 +0200 |
commit | 4965923722fe44dfcf7eaff16cd5449707773123 (patch) | |
tree | 21645b2ecb0a3b9ba14ed1b0e24cb49c4813e167 /doc/uml/jogl | |
parent | 6fe3e99dab9721294a3bf72eaea77af33afc9481 (diff) |
TileRenderer*: Fix FBO MSAA use-case, i.e. call swapBuffers() before endTile(); Enhance unit tests for MSAA, also add TileRendererBase.TileRendererNotify to GearsES2
GL[Auto]Drawable.swapBuffers() must be called before endTile().
This is especially important if using multisampling offscreen FBO drawables,
where swapBuffers() triggers the <i>downsampling</i> to the readable sampling sink.
Otherwise, we will be 'one tile behind' !
Diffstat (limited to 'doc/uml/jogl')
0 files changed, 0 insertions, 0 deletions