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authorSven Gothel <[email protected]>2013-09-03 16:28:32 +0200
committerSven Gothel <[email protected]>2013-09-03 16:28:32 +0200
commitc8b0516472dec8b76cc7c3a3f71683ffe1410a3a (patch)
treee18cc7f7b161cb33d25e62700d3b12b58eae2115 /doc/uml
parente3a5868b189b4979a8a85746b1ae3b880ed8f8f0 (diff)
Cleaned up TiledRenderer capable to be used w/ GL2ES3 and TiledRenderer2 to be used w/ GLAutoDrawable.
- Remove GL2 dependencies - Only requires PixelStorage ROW_LENGTH -> GL2ES3 - Position target buffer position according to skip [pixels, rows] - Use an interface PMVMatrixCallback, allowing user to reshape the custom 'PMV Matrix' according to the current rendered tile - Properly adjust tile/image buffer to written position and flip for read operation
Diffstat (limited to 'doc/uml')
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