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authorSven Gothel <[email protected]>2011-05-08 05:21:50 +0200
committerSven Gothel <[email protected]>2011-05-08 05:21:50 +0200
commite122b2f92b2302362569cdc9a67efd5750f46eb1 (patch)
tree8941dcce577ff5e1378a7322932c4bbfc586373c /doc/userguide/index.html
parentf88a51cb1c811bba5b5803aee03829b41da308c3 (diff)
Graph: GLSL fix, Adding renderModes bits instead of dedicated booleans, Region/GLRegion, ..
GLSL fix: - allowing #version tag - add uniform textureSize (ES2) - fix int/float conversion Region/GLRegion: - non OpenGL Region and GL related GLRegion split Region/Renderer renderModes bits (def. in Region) - user creates a Renderer* impl .. and derive Region*'s from outline, possibly from a different code path. - to avoid mode explosion, a bit field is being used for now - Renderer: remove flushCache(), since non caching impl. is intended, or caching by an external user transparent object.
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