diff options
author | Kenneth Russel <[email protected]> | 2005-10-24 19:21:03 +0000 |
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committer | Kenneth Russel <[email protected]> | 2005-10-24 19:21:03 +0000 |
commit | d6f9dbc493df725d3d574403549de142c5e1222a (patch) | |
tree | 8eb152b0627f8d1897a27c5204d6ce2efb4963e4 /doc/userguide | |
parent | 42843c3290d64c41c9c8a18b93f5ad3c00d35ddc (diff) |
Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
contains the evolving JSR-231 Reference Implementation and the JSR-231
branch is permanently closed.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@401 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'doc/userguide')
-rw-r--r-- | doc/userguide/index.html | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/userguide/index.html b/doc/userguide/index.html index 58b8b3e29..6a3e08c75 100644 --- a/doc/userguide/index.html +++ b/doc/userguide/index.html @@ -702,16 +702,17 @@ following steps should be taken: <UL> <LI> Instantiate a -<CODE>net.java.games.jogl.impl.macosx.MacOSXGLImpl</CODE> using the +<CODE>net.java.games.jogl.impl.macosx.MacOSXDummyGLContext</CODE> using the public constructor taking no arguments. <LI> Upon the first render of your application, or whenever the available OpenGL routines might have changed (because a window moved from one screen to another) call the publicly-accessible method -<CODE>MacOSXGLImpl.resetGLFunctionAvailability()</CODE>. +<CODE>MacOSXDummyGLContext.resetGLFunctionAvailability()</CODE>. -<LI> Only use the GL instance when the OpenGL context from the -NSOpenGLView is current. +<LI> Fetch the GL instance out of the context using getGL() as usual. +Only use the GL instance when the OpenGL context from the NSOpenGLView +is current. </UL> |