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authorJOGAMP DEV TEAM <[email protected]>2010-04-22 21:12:36 -0400
committerJOGAMP DEV TEAM <[email protected]>2010-04-22 21:12:36 -0400
commit1d889ddc4728d1534e310b44fad74a2932d22d39 (patch)
tree4ad0c3eeb3ef728522ac9459eb12c667301a0c32 /doc/wiki/FAQ.xml
parent8790075f074013aa3c71b96993838cf1117275f1 (diff)
parenta588326d206ff32e5ff5db97560851cb9b826022 (diff)
Merge branch 'master' of github.com:sgothel/jogl
Diffstat (limited to 'doc/wiki/FAQ.xml')
-rw-r--r--doc/wiki/FAQ.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/wiki/FAQ.xml b/doc/wiki/FAQ.xml
index 25c3fe99d..d01413d50 100644
--- a/doc/wiki/FAQ.xml
+++ b/doc/wiki/FAQ.xml
@@ -86,7 +86,7 @@ and the output is:
Detected screen size 1920x1200
GLProfile[GL2ES1/GL2ES12] Entering initialization
GLProfile[GL2ES1/GL2ES12] GL Profile: GLProfile[GL2ES1/GL2ES12]
- GLProfile[GL2ES1/GL2ES12] GL:com.sun.opengl.impl.gl2es12.GL2ES12Impl@b815859
+ GLProfile[GL2ES1/GL2ES12] GL:com.jogamp.opengl.impl.gl2es12.GL2ES12Impl@b815859
GLProfile[GL2ES1/GL2ES12] GL_VERSION=3.0.0 NVIDIA 185.18.14
GLProfile[GL2ES1/GL2ES12] GL_EXTENSIONS: ..
@@ -289,13 +289,13 @@ Below you see the invocation of the ES2 RedSquare jogl-demos utilizing multiple
* Single thread (Unix, Win32) <pre>java -Djava.awt.headless=true demos.es2.RedSquare -GL2</pre>
* Single thread (MacOSX) <pre>java -XstartOnFirstThread -Djava.awt.headless=true demos.es2.RedSquare -GL2</pre>
* Multiple threads & windows (Unix, Win32) <pre>java -Djava.awt.headless=true demos.es2.RedSquare -GL2 -GL2 -GL2 -GL2</pre>
-* Multiple threads & windows (MacOSX) <pre>java -XstartOnFirstThread -Djava.awt.headless=true com.sun.javafx.newt.util.MainThread demos.es2.RedSquare -GL2 -GL2 -GL2 -GL2</pre>
+* Multiple threads & windows (MacOSX) <pre>java -XstartOnFirstThread -Djava.awt.headless=true com.jogamp.newt.util.MainThread demos.es2.RedSquare -GL2 -GL2 -GL2 -GL2</pre>
-The serialization of the main Java class through ''com.sun.javafx.newt.util.MainThread''
+The serialization of the main Java class through ''com.jogamp.newt.util.MainThread''
may be used for all platforms, since it only takes effect on ''MacOSX''.
This allows you an almost platform independent invocation of your multithreaded Java applications.
-On ''MacOSX'', ''com.sun.javafx.newt.util.MainThread'' will occupy the main thread and
+On ''MacOSX'', ''com.jogamp.newt.util.MainThread'' will occupy the main thread and
serializes all native window related tasks through it.
This mechanism is thread safe utilizes reentrant locking.