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authorSven Gothel <[email protected]>2012-12-16 02:55:07 +0100
committerSven Gothel <[email protected]>2012-12-16 02:55:07 +0100
commitb8a8fc24a3afb0cb06a31504bdea1a98b8f00ef4 (patch)
tree37bd8b49f7e4fd547ff58656dff09b5a88e65c47 /doc/wiki
parente7064ece049705e013d80985eae698ce0ee3c4e3 (diff)
GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow operating w/o it; ShaderState: Remove notion of GL context attachment, use pass-through or object association; GLArrayData/GLUniformData: Add basic GLSL location methods
- GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData - add: setLocation(..) for attribute location/index retrieval (post link) and binding (pre link) - GLUniformData - add: setLocation(..) for attribute location/index retrieval (post link) - GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow operating w/o it - GLArrayData - add: 'public void associate(Object obj, boolean enable)', allows setting ShaderState usage - ShaderState: Remove notion of GL context attachment, use pass-through or object association - ownsAttribute(..) associates the attribute w/ ShaderState - removed GL context ShaderState attachment Tested: - ImmModeSink w/ GLSL/ES2 w/ and w/o ShaderState - GLArrayData* w/ and w/o ShaderState
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