diff options
author | djp <[email protected]> | 2003-06-08 19:27:01 +0000 |
---|---|---|
committer | djp <[email protected]> | 2003-06-08 19:27:01 +0000 |
commit | d49fd968963909f181423eae46c613189468fac3 (patch) | |
tree | b231329e6b65fd54aa24b3bcc0a3ecc623daec61 /doc | |
parent | 9c8fb046dee5d832bea3f36dcbd43285054f49a0 (diff) |
Initial revision
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@3 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'doc')
-rw-r--r-- | doc/HowToBuild.html | 51 | ||||
-rw-r--r-- | doc/TODO.txt | 78 | ||||
-rw-r--r-- | doc/differences-from-gl4java.txt | 12 |
3 files changed, 141 insertions, 0 deletions
diff --git a/doc/HowToBuild.html b/doc/HowToBuild.html new file mode 100644 index 000000000..73a4a943e --- /dev/null +++ b/doc/HowToBuild.html @@ -0,0 +1,51 @@ +<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> +<html> +<head> +<title>How to build the Jogl OpenGL binding for Java</title> +</head> +<body> + +<h1>How to build the Jogl OpenGL binding for Java</h1> +<hr> + +Here are the steps that are required in order to build the Jogl +OpenGL binding from a fresh copy of the source distribution: + +<OL> + <LI> <B>Install ANTLR:</B> <br> Download and unpack ANTLR 2.7.2 from <a href="http://www.antlr.org">http://www.antlr.org</a>. + + <LI> <B>Set your CLASSPATH environment variable:</B> <br> Add the ANTLR jar file to your classpath. + + <LI> <B>Set the JAVA_HOME environment variable:</B> <br> Create an environment variable named JAVA_HOME and set it to point to the root of your Java SDK. + + <LI> <B>Install GNU Make:</B> To confirm that it is installed, run "make -v"; you should see some output that starts with "GNU Make version" and then a version number. + <UL> + <LI><b>On Linux/Solaris:</b> Gnu Make is probably already installed. If it is not, you can obtain it from <a href="http://www.gnu.org/directory/devel/build/make.html">http://www.gnu.org/directory/devel/build/make.html</a> + <LI><b>On Win32:</b> You have two options. The first is to install the Cygwin environment, available from <a href="http://www.cygwin.com/">http://www.cygwin.com/</a>. The second (untested) option is to install the GnuWin32 tools, available from <a href="http://sourceforge.net/projects/gnuwin32/"</a>http://sourceforge.net/projects/gnuwin32/</a>. + </UL> + <LI> <B>Build the source tree:</B> <br> You can do this by opening a command shell in the "make" directory of the source tree and typing "make PLATFORM COMPILER_OPTIONS CG_OPTIONS". PLATFORM, COMPILER_OPTIONS and CG_OPTIONS are as follows: + <UL> + <LI><b>PLATFORM</b> This must be one of "win32", "x11", or "macosx". "win32" will build the code for 32-bit Microsoft Windows operating systems, "x11" will build for Linux or Sun Solaris, and "macosx" will build for Apple MacOS X. + <LI><b>COMPILER_OPTIONS</b> This is currently only needed when "win32" is specified. COMPILER_OPTIONS must be one of "VC6=1" or "VC7=1"; choosing the former will invoke the Microsoft Visual C++ 6.0 compiler, and the latter option will invoke the Microsoft Visual C++ 7 (Visual Studio .NET) compiler. These are the two compilers currently supported by Jogl on Win32. + <LI><b>CG_OPTIONS</b> A value of "CG=1" will generate an experimental binding for the Cg language runtime by NVidia Corporation. As of this writing the Cg binding was only supported on the Windows platform. + </UL> + + <LI> <B>Add Jogl to your CLASSPATH:</B> <br> To be able to use Jogl, you must add the build process Java bytecode output directory (<source tree root>/build/classes) to your CLASSPATH environment variable. + <LI> <B>Add Jogl to your PATH:</B> <br> To be able to use Jogl, you must also add the build process JNI code library directory (<source tree root>/build/obj) to your PATH. + <LI> <B>Test if everything's working:</B> <br> To test if everything went well, you should build the "Gears.java" demo in the "<source tree root>/demos/gears" directory. Run "javac Gears.java" and then "java Gears"; you should see some spinning 3D gears appear in a window. + <LI> <B>Build Javadoc:</B> <br> "make doc" will produce the end-user documentation for Jogl along with some auxiliary utility packages. "make devdoc" will produce the developers' documentation, including that for the GlueGen tool. Appending "CG=1" to either of these commands will cause the javadoc for the Cg binding to be generated. +</OL> + +Note that there are a lot of warnings produced by ANTLR about the +C grammar and our modifications to some of the signatures of the +productions; the C grammar warnings have been documented by the +author of the grammar as having been investigated completely and +harmless, and the warnings about our modifications are also +harmless. <P> + +- Christopher Kline and Kenneth Russell, June 2003 + + + +</body> +</html> diff --git a/doc/TODO.txt b/doc/TODO.txt new file mode 100644 index 000000000..c27bebc32 --- /dev/null +++ b/doc/TODO.txt @@ -0,0 +1,78 @@ + +----------------- + HIGH PRIORITY +----------------- + +- Correct sharing of data (display lists, texture objects) between + contexts. This is different for X vs W32 -- one can be done at + runtime, the other requires sharing to be done at context creation. + For Win32, see the wglShareLists(). For a GLX platform, see the + share parameter to glXCreateContext(). + + +- Non-const array types must be properly released with JNI_COMMIT in + order to see side effects if the array was copied. + +- Finish implementation of <type>** arguments (currently only works + for "const char**". This is needed for glMultiDrawElements and + one Cg routine. + +----------------- + MEDIUM PRIORITY +----------------- + +- Figure out how to implement GLEventListener.displayChanged(bool,bool). + I believe we need additional support in J2SE before this will be possible + to detect and implement. The basic problem is that we need to find a way + to determine when a GLCanvas has moved to a different + display device, so we can re-load the GL function addresses using + wgl/glXGetProcAddress. See comments at top of GLCanvas.java. Also need a + way to determine with the display mode (e.g., bit depth) of the GLDrawable + has changed. Once both of these problems are solved, we'll need to hook it + into GLEventListener.displayChanged() and also be sure to reset the + GLDrawable's glProcAddress table as appropriate. + +----------------- + LOW PRIORITY +----------------- + +- Think about making StructAccessors for e.g. GLUquadric "more opaque" + +- Think about e.g. protected access for Impl classes + +- Find a way to limit the expansion of void* types to only certain + java array types. For example, glCallLists(..., GLenum type, void*) + only accepts certain values in its type parameter; it would be nice + to limit the expansion to those types. + +- Fix glProgramStringARB and glGetProgramString{NV,ARB} so that they + use Strings and/or StringBuffers insteead of GLUbyte* and void* + +- figure out how to deal with WGL entry points: + WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC, int); + WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD); + WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD); + see commented-out section in make/stub_includes/win32/wingdi.h + +- Need a disciplined mechanism for converting char* argument types. For + example, many C functions accept a "char*" argument with the semantic that + output data will be written into the buffer pointed to by the + argument. The type "const char*" is used when the argument's data will be + unchanged. Our system needs a new directive, such as + "ArgumentIsStringBuffer" to be used for type conversion in those cases + where the native code needs to write output into the "char*" argument. Not + sure how to handle this on the native side -- it may require hints to the + native code generator as to how large the StringBuffer's backing buffer + needs to be, so we can assert this condition before passing the backing + buffer to the C function we are wrapping. + +- Throw an exception if native calls to GetPrimitiveArrayCritical + return null. + +- Before emitting functions and constants, sort them first by + extension suffix (i.e., ARB, ATI, NV, etc) and then by name. This + will organize them in the file more logically. When writing the + code, the sort function can check the last substring that's all caps, + and treat this as the extension owner. Be careful though, some end + in "3D" and that's not an extension. + diff --git a/doc/differences-from-gl4java.txt b/doc/differences-from-gl4java.txt new file mode 100644 index 000000000..9114c89cf --- /dev/null +++ b/doc/differences-from-gl4java.txt @@ -0,0 +1,12 @@ +- GLContext is no longer exposed in the public API. +- No more GLAnimCanvas/GLAnimJPanel variants. To perform animation, + attach an Animator to a GLDrawable. +- No GLEnum class. Use GL.[GL_CONSTANT_NAME]. +- GLFunc/GLFunc14 are named GL. +- GLUFunc/GLUFunc14 are named GLU. +- Drawable factory does not take initial width and height of drawable. +- GLEventListener.reshape() now takes x and y arguments, though these + should usually be ignored by the application. +- Simpler GLEventListener API; preDisplay and postDisplay have been + removed. GLEventListener.cleanup is not yet supported as it is not + clear what the semantics of this routine should be. |