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authorKenneth Russel <[email protected]>2006-06-02 00:05:01 +0000
committerKenneth Russel <[email protected]>2006-06-02 00:05:01 +0000
commit3f27df9bec4dbd2dbfef618e10693387c393c143 (patch)
tree753ebf1b0c65b5d6d794f1be4f17083f63bb79e4 /doc
parentc74ad143b27ddddbdf4854b51837838ddb8c93b3 (diff)
Changed default sense of GLContext optimization flag to false. Now
must explicitly specify -Djogl.GLContext.optimize on the command line to enable it. Added note to the user guide in the section on X11 platforms discussing this. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@795 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'doc')
-rw-r--r--doc/userguide/index.html22
1 files changed, 21 insertions, 1 deletions
diff --git a/doc/userguide/index.html b/doc/userguide/index.html
index 9bfe0caa4..a76b36b5c 100644
--- a/doc/userguide/index.html
+++ b/doc/userguide/index.html
@@ -846,7 +846,27 @@ hardware.
<P>
-No outstanding issues at this time.
+Support has been added to the JOGL library for allowing multiple
+threads to each have an OpenGL context current simultaneously, for
+example to implement multi-head CAVE-like environments. Normally a
+global AWT lock is held between calls to GLContext.makeCurrent() /
+release() for on-screen heavyweight contexts (for example, those
+associated with a Canvas or GLCanvas). We have found this to be
+necessary for stability purposes on all supported X11 platforms, even
+with relatively robust drivers such as those from NVidia.
+
+</P>
+<P>
+
+To enable multiple GLContexts to be made current simultaneously on X11
+platforms, specify the command line argument
+<CODE>-Djogl.GLContext.optimize</CODE> when starting the JVM. Note
+that this may incur robustness problems, in particular when resizing
+or moving windows. We have also found that ATI's proprietary drivers
+do not work at all with this flag, apparently because they cause GLX
+tokens to be sent to the X server for various GL calls even for direct
+contexts. For this reason if the GLX vendor is ATI then this flag
+currently has no effect.
</P>