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authorSven Gothel <[email protected]>2015-02-02 02:36:39 +0100
committerSven Gothel <[email protected]>2015-02-02 02:36:39 +0100
commit1ec82447e464d5308442581f14d32f9775928454 (patch)
treea43a08ee632ac0e57d866b8509189656a2f016e3 /doc
parent2174059ed395ccb45c4a33a8bc7619abbf15f19e (diff)
Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)
sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src` sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src` sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc` Manually edited all occurences within make/**
Diffstat (limited to 'doc')
-rw-r--r--doc/Implementation/AWTPrinting.txt2
-rw-r--r--doc/NEWT-Overview.html6
-rw-r--r--doc/Overview-OpenGL-Evolution-And-JOGL.html36
-rw-r--r--doc/deployment/lstjars/lstjars.linux_amd64-20100420.log6
4 files changed, 25 insertions, 25 deletions
diff --git a/doc/Implementation/AWTPrinting.txt b/doc/Implementation/AWTPrinting.txt
index f2fcbbdd9..7b304e19e 100644
--- a/doc/Implementation/AWTPrinting.txt
+++ b/doc/Implementation/AWTPrinting.txt
@@ -13,7 +13,7 @@ Print code:
AWTPrintLifecycle:
<http://jogamp.org/git/?p=jogl.git;a=blob;f=src/nativewindow/classes/com/jogamp/nativewindow/awt/AWTPrintLifecycle.java;hb=HEAD>
GLCanvas:
- <http://jogamp.org/git/?p=jogl.git;a=blob;f=src/jogl/classes/javax/media/opengl/awt/GLCanvas.java;hb=HEAD#l731>
+ <http://jogamp.org/git/?p=jogl.git;a=blob;f=src/jogl/classes/com/jogamp/opengl/awt/GLCanvas.java;hb=HEAD#l731>
...
AWTTilePainter (common code):
<http://jogamp.org/git/?p=jogl.git;a=blob;f=src/jogl/classes/jogamp/opengl/awt/AWTTilePainter.java;hb=HEAD>
diff --git a/doc/NEWT-Overview.html b/doc/NEWT-Overview.html
index 953f95b54..ee6eca8d8 100644
--- a/doc/NEWT-Overview.html
+++ b/doc/NEWT-Overview.html
@@ -36,7 +36,7 @@ Consider the classic demo code
<a href="http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java;hb=HEAD">GearsES2.java</a>
[<a href="http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java;h=d92d98894acc4cfe42e77ec316858d16d202b5b8;hb=HEAD">v2.0-rc3</a>],
which implements a
-<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLEventListener.html">GLEventEventListener</a>.</p>
+<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLEventListener.html">GLEventEventListener</a>.</p>
<p>
The simple application
@@ -45,7 +45,7 @@ The simple application
creates a NEWT
<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/newt/opengl/GLWindow.html">GLWindow</a>,
which implements a
-<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLAutoDrawable.html">GLAutoDrawable</a>
+<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLAutoDrawable.html">GLAutoDrawable</a>
and hence is able to add the demo code.
NEWT&#8217;s GLWindow also implements the NEWT <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/newt/Window.html">Window</a>,
which gives you full control of the native windowing, as shown in the demo.</p>
@@ -102,7 +102,7 @@ shows the same example using Swing.<br/>
Last but not least, the above mechanism can be used to show NEWT Window&#8217;s in an AWT Applet.<br/>
<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/newt/awt/applet/JOGLNewtApplet1Run.html">JOGLNewtApplet1Run</a>
is an Applet launcher for any
-<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLEventListener.html">GLEventEventListener</a>
+<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLEventListener.html">GLEventEventListener</a>
exposing a default constructor.
See it <a href="/deployment/jogamp-next/jogl-test-applets.html"><i>alive</i> here</a>.
</p>
diff --git a/doc/Overview-OpenGL-Evolution-And-JOGL.html b/doc/Overview-OpenGL-Evolution-And-JOGL.html
index c191b5272..c3268c9f7 100644
--- a/doc/Overview-OpenGL-Evolution-And-JOGL.html
+++ b/doc/Overview-OpenGL-Evolution-And-JOGL.html
@@ -135,27 +135,27 @@ by <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#o
This is essential since creating an OpenGL context for each class of OpenGL profiles
requires it's <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#GLAPIInclusionCriteria">specific initialisation</a>.<br/>
Some OpenGL profiles like
- <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a>
+ <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a>
for embedded may not be available on desktop machines.</p>
Fixed Function (FFP) Only Profiles:
<ul>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES1.html">GLES1</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES1.html">GLES1</a></li>
</ul><br/>
Programmable Shader (PSP) Only Profiles:
<ul>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES3.html">GLES3</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3.html">GL3</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4.html">GL4</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES3.html">GLES3</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3.html">GL3</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4.html">GL4</a></li>
</ul><br/>
FFP &amp; PSP Profiles:
<ul>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2.html">GL2</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3bc.html">GL3bc</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4bc.html">GL4bc</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2.html">GL2</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3bc.html">GL3bc</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4bc.html">GL4bc</a></li>
</ul><br/>
<p>
@@ -164,25 +164,25 @@ to allow easy development of multiple target profiles.</p>
Common OpenGL Profile Subsets:
<ul>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL.html">GL</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL.html">GL</a></li>
<li>Fixed Function (FFP) Only:
<ul>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES1.html">GL2ES1</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2GL3.html">GL2GL3</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES1.html">GL2ES1</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2GL3.html">GL2GL3</a></li>
</ul></li>
<li>Programmable Shader (PSP) Only:
<ul>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES2.html">GL2ES2</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3ES3.html">GL3ES3</a></li>
- <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4ES3.html">GL4ES3</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES2.html">GL2ES2</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3ES3.html">GL3ES3</a></li>
+ <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4ES3.html">GL4ES3</a></li>
</ul></li>
</ul><br/>
<br/>
For example using the common interface
-<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES2.html">GL2ES2</a>
-of <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2.html">GL2</a>
-and <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a>,
+<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES2.html">GL2ES2</a>
+of <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2.html">GL2</a>
+and <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a>,
ensures the code complies with the GL2 and GLES2 profile and an implementation may use both:<br/>
<pre>
void renderSomethingForGL2(GL2 gl, int program) {
diff --git a/doc/deployment/lstjars/lstjars.linux_amd64-20100420.log b/doc/deployment/lstjars/lstjars.linux_amd64-20100420.log
index 3e455a7fc..591aa81cf 100644
--- a/doc/deployment/lstjars/lstjars.linux_amd64-20100420.log
+++ b/doc/deployment/lstjars/lstjars.linux_amd64-20100420.log
@@ -128,9 +128,9 @@ all vs allparts delta
-com/jogamp/test/junit/jogl/util/texture/gl2/TextureGL2ListenerDraw1.class
-com/jogamp/test/junit/newt/TestWindows01NEWT.class
-com/jogamp/test/junit/util/MiscUtils.class
- javax/media/nativewindow/AbstractGraphicsConfiguration.class
- javax/media/nativewindow/AbstractGraphicsDevice.class
- javax/media/nativewindow/AbstractGraphicsScreen.class
+ com/jogamp/nativewindow/AbstractGraphicsConfiguration.class
+ com/jogamp/nativewindow/AbstractGraphicsDevice.class
+ com/jogamp/nativewindow/AbstractGraphicsScreen.class
JOGL Deployment Payload for jar
JOGL ES1 NEWT CORE