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authorKenneth Russel <[email protected]>2003-07-14 10:01:41 +0000
committerKenneth Russel <[email protected]>2003-07-14 10:01:41 +0000
commitad52b3d900d7185dd8a7056f70a942affd374d11 (patch)
treedb1dd0ab633fa4a21289cb2b969dcea9fdb1d81c /doc
parentb80164672df649e0b6fe767f5b7e65009c91b0a2 (diff)
Updated jogl build documentation for Ant build. Deleted now-obsolete
Makefiles and redundant gl.c and similar files from platform-specific stub_includes directories; the latter have been moved to stub_includes/common. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@22 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'doc')
-rw-r--r--doc/HowToBuild.html27
1 files changed, 11 insertions, 16 deletions
diff --git a/doc/HowToBuild.html b/doc/HowToBuild.html
index 33a2feafb..69a3df2ad 100644
--- a/doc/HowToBuild.html
+++ b/doc/HowToBuild.html
@@ -12,27 +12,24 @@ Here are the steps that are required in order to build the Jogl
OpenGL binding from a fresh copy of the source distribution:
<OL>
+ <LI> <B>Install Ant:</B> <br> Download and unpack Ant 1.5.3 from <a href="http://ant.apache.org/">http://ant.apache.org</a> and add the <code>bin/</code> subdirectory to your PATH environment variable.
<LI> <B>Install ANTLR:</B> <br> Download and unpack ANTLR 2.7.2 from <a href="http://www.antlr.org">http://www.antlr.org</a>.
- <LI> <B>Set your CLASSPATH environment variable:</B> <br> Add the ANTLR jar file to your classpath.
+ <LI> <B>Unset your CLASSPATH environment variable:</B> <br> The Ant build requires that the Jogl jars not be visible on the classpath. On Unix, type <code> unsetenv CLASSPATH </code> into a csh or tcsh shell, or <code> set CLASSPATH=; export CLASSPATH </code> into a Bourne shell. On Windows, type <code> set CLASSPATH= </code> into a command prompt.
- <LI> <B>Set the JAVA_HOME environment variable:</B> <br> Create an environment variable named JAVA_HOME and set it to point to the root of your Java SDK.
+ <LI> <B>Edit host.properties:</B> <br> Change any settings in the <b>make/host.properties</b> file that are necessary, in particular the location of the ANTLR jar file (typically <b>$HOME/antlr-2.7.2/antlr.jar</b>).
- <LI> <B>Install GNU Make:</B> To confirm that it is installed, run "make -v"; you should see some output that starts with "GNU Make version" and then a version number.
+ <LI> <B>Build the source tree:</B> <br> Open a command shell in the "make" directory of the source tree and type "ant [target]", where [target] is one of <code>linux</code>, <code>macosx</code>, <code>solaris</code>, <code>win32.vc6</code>, <code>win32.vc7</code>, or <code>win32.mingw</code>.
<UL>
- <LI><b>On Linux/Solaris:</b> Gnu Make is probably already installed. If it is not, you can obtain it from <a href="http://www.gnu.org/directory/devel/build/make.html">http://www.gnu.org/directory/devel/build/make.html</a>
- <LI><b>On Win32:</b> You have two options. The first is to install the Cygwin environment, available from <a href="http://www.cygwin.com/">http://www.cygwin.com/</a>. The second (untested) option is to install the GnuWin32 tools, available from <a href="http://sourceforge.net/projects/gnuwin32/"</a>http://sourceforge.net/projects/gnuwin32/</a>.
- </UL>
- <LI> <B>Build the source tree:</B> <br> You can do this by opening a command shell in the "make" directory of the source tree and typing "make PLATFORM COMPILER_OPTIONS". PLATFORM, COMPILER_OPTIONS are as follows:
- <UL>
- <LI><b>PLATFORM</b> This must be one of "win32", "x11", or "macosx". "win32" will build the code for 32-bit Microsoft Windows operating systems, "x11" will build for Linux or Sun Solaris, and "macosx" will build for Apple MacOS X.
- <LI><b>COMPILER_OPTIONS</b> This is currently only needed when "win32" is specified. COMPILER_OPTIONS must be one of "VC6=1" or "VC7=1"; choosing the former will invoke the Microsoft Visual C++ 6.0 compiler, and the latter option will invoke the Microsoft Visual C++ 7 (Visual Studio .NET) compiler. These are the two compilers currently supported by Jogl on Win32.
+ <LI>The win32 targets require one of Microsoft Visual C++ 6, 7 (Visual Studio .NET) or the free MinGW (<a href="http://www.mingw.org/">http://www.mingw.org/</a>) compilers to be installed. Choose the appropriate target for the compiler desired.
+ <LI>An experimental binding to the high-level <a href="http://developer.nvidia.com/view.asp?PAGE=cg_main">Cg</a> language by NVidia corporation can be generated by specifying <code>-Djogl.cg=1</code> to ant; e.g. <code>ant -Djogl.cg=1 win32.vc6</code>. Currently the Cg binding has only been tested on Windows, though in theory it should build and run on Linux and Mac OS X with appropriate modification of the host.properties file.
</UL>
- <LI> <B>Add Jogl to your CLASSPATH:</B> <br> To be able to use Jogl, you must add the build process Java bytecode output directory (<source tree root>/build/classes) to your CLASSPATH environment variable.
- <LI> <B>Add Jogl to your PATH:</B> <br> To be able to use Jogl, you must also add the build process JNI code library directory (<source tree root>/build/obj) to your PATH.
- <LI> <B>Test if everything's working:</B> <br> To test if everything went well, you should build the "Gears.java" demo in the "<source tree root>/demos/gears" directory. Run "javac Gears.java" and then "java Gears"; you should see some spinning 3D gears appear in a window.
- <LI> <B>Build Javadoc:</B> <br> "make doc" will produce the end-user documentation for Jogl along with some auxiliary utility packages. "make devdoc" will produce the developers' documentation, including that for the GlueGen tool.
+ <LI> <B>Add Jogl to your CLASSPATH:</B> <br> To be able to use Jogl once built, you must add the build process' resulting jogl.jar (<source tree root>/build/jogl.jar) to your CLASSPATH environment variable.
+ <LI> <B>Add Jogl to your PATH:</B> <br> To be able to use Jogl once built, you must also add the build process JNI code library directory (<source tree root>/build/obj) to your PATH.
+
+ <LI> <B>Test if everything's working:</B> <br> To test if everything went well, you should check out the source code for the <B>jogl-demos</B> project (available at <a href = "http://jogl-demos.dev.java.net/">http://jogl-demos.dev.java.net/</a>), build the demos using the supplied instructions, and run the Gears demo ("java demos.gears.Gears").
+ <LI> <B>Build Javadoc:</B> <br> "ant javadoc" will produce the end-user documentation for Jogl along with some auxiliary utility packages. The developers' documentation, including that for the GlueGen tool, can be generated for your current platform using one of the following commands: "ant javadoc.dev.win32", "ant javadoc.dev.x11", or "ant javadoc.dev.macosx". (The javadoc for the Cg binding can be built by inserting <code>-Djogl.cg=1</code> into the command line as above.)
</OL>
Note that there are a lot of warnings produced by ANTLR about the
@@ -44,7 +41,5 @@ harmless. <P>
- Christopher Kline and Kenneth Russell, June 2003
-
-
</body>
</html>