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authorSven Gothel <[email protected]>2009-10-12 02:07:44 -0700
committerSven Gothel <[email protected]>2009-10-12 02:07:44 -0700
commiteab82899e93c0f72df6c7f4bfba5ad252a36013e (patch)
tree33ab60783b2701f405271c734fd608b15600b4e0 /doc
parent7a2103506ba9e570737da6af4e156c3bf06fe765 (diff)
X11 Display Lock completed (hope so)
- JOGL GLXUtil - JOGL X11GLXDrawableFactory - JOGL X11GLXGraphicsConfigurationFactory - JOGL X11OffscreenGLXDrawable - NW X11GraphicsConfigurationFactory NEWT Display - Stop EDT immediatly from within EDT when destroying - NEWT Window - Remove obsolete 'disposeSurfaceHandle()' NEWT GLWindow destroy(): - Deep destruction (Window, Screen and Display) if owner, otherwise just the GLWindow/GLDrawable - Add 'sendDisposeEvent' flag, to allow avoiding sending dispose to all GLEventListeners in a critical shutdown, ie from within the browser. NEWT EDT - More fine grained locking - unlocked while event dispatching - double check locking - Fixed cases where we are running on the EDT ..
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