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authorSven Gothel <[email protected]>2014-09-20 16:06:56 +0200
committerSven Gothel <[email protected]>2014-09-20 16:59:15 +0200
commite99f5060d62aad25fcc37ebf50c8f2a270c9d5df (patch)
tree0552e86445c856ef2b3e0f83a54637e003a51fa6 /doc
parenta6123fe0c71ebe87b2fcef8475cc1fbdd0fe0a36 (diff)
FBObject: Fix depth- and stencil bit count selection for attachRenderbuffer(..);
- Fix depth- and stencil bit count selection for attachRenderbuffer(..) - Add generic values: DEFAULT_BITS, REQUESTED_BITS, CHOSEN_BITS, MAXIMUM_BITS - Refactor depth- and stencil bit-count -> format into own method - Allow depth- and stencil bit-count select a higher bit-count if required (fix) - GLFBODrawable.FBOMODE_USE_DEPTH is deprecated, using GLCapabilities.[get|set]DepthBits(..) - It was an oversight to introduce the bit flag in the first place, since we should have used the capabilities depth bit-count - Graph Test: GLEventListenerButton shall use requested capabilities for FBO drawable.
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