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authorKenneth Russel <[email protected]>2005-10-24 19:21:03 +0000
committerKenneth Russel <[email protected]>2005-10-24 19:21:03 +0000
commitd6f9dbc493df725d3d574403549de142c5e1222a (patch)
tree8eb152b0627f8d1897a27c5204d6ce2efb4963e4 /doc
parent42843c3290d64c41c9c8a18b93f5ad3c00d35ddc (diff)
Merged JSR-231 branch on to the main JOGL trunk. The main trunk now
contains the evolving JSR-231 Reference Implementation and the JSR-231 branch is permanently closed. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@401 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'doc')
-rw-r--r--doc/userguide/index.html9
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/userguide/index.html b/doc/userguide/index.html
index 58b8b3e29..6a3e08c75 100644
--- a/doc/userguide/index.html
+++ b/doc/userguide/index.html
@@ -702,16 +702,17 @@ following steps should be taken:
<UL>
<LI> Instantiate a
-<CODE>net.java.games.jogl.impl.macosx.MacOSXGLImpl</CODE> using the
+<CODE>net.java.games.jogl.impl.macosx.MacOSXDummyGLContext</CODE> using the
public constructor taking no arguments.
<LI> Upon the first render of your application, or whenever the
available OpenGL routines might have changed (because a window moved
from one screen to another) call the publicly-accessible method
-<CODE>MacOSXGLImpl.resetGLFunctionAvailability()</CODE>.
+<CODE>MacOSXDummyGLContext.resetGLFunctionAvailability()</CODE>.
-<LI> Only use the GL instance when the OpenGL context from the
-NSOpenGLView is current.
+<LI> Fetch the GL instance out of the context using getGL() as usual.
+Only use the GL instance when the OpenGL context from the NSOpenGLView
+is current.
</UL>