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authorKenneth Russel <[email protected]>2006-01-03 19:11:07 +0000
committerKenneth Russel <[email protected]>2006-01-03 19:11:07 +0000
commit0e323be66eee0728736f034d9de28ba00d9cf1a0 (patch)
tree951592f02a0f20d757121af140175cfa0de250a5 /doc
parent3c3b699b51c4e1f72145f38800b27812ef74b727 (diff)
Added contribution from user mabraham on JOGL forum with Microsoft
Visual C++ 2005 (VC8) support. Deleted vc6.root and vc7.root properties as no longer being necessary. Updated build documentation to indicate that vcvars32.bat must be run before executing the appropriate ant target. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@511 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'doc')
-rw-r--r--doc/HowToBuild.html5
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/HowToBuild.html b/doc/HowToBuild.html
index 9a5742d61..d9e607ef8 100644
--- a/doc/HowToBuild.html
+++ b/doc/HowToBuild.html
@@ -23,9 +23,10 @@ OpenGL binding from a fresh copy of the source distribution:
<LI> <B>On Mac OS X:</B> Copy <b>make/jogl.properties</b> into the <b>Library/Java</b> subdirectory of your home directory (pointed to by the Java system property <b>user.home</b>).
</UL>
Edit the copy to change any settings that are necessary, in particular the location of the ANTLR jar file (typically <b>$HOME/antlr-2.7.2/antlr.jar</b>).
- <LI> <B>Build the source tree:</B> <br> Open a command shell in the "make" directory of the source tree and type "ant [target]", where [target] is one of <code>linux</code>, <code>macosx</code>, <code>solaris</code>, <code>win32.vc6</code>, <code>win32.vc7</code>, or <code>win32.mingw</code>.
+ <LI> <B>Build the source tree:</B> <br> Open a command shell in the "make" directory of the source tree and type "ant [target]", where [target] is one of <code>linux</code>, <code>macosx</code>, <code>solaris</code>, <code>win32.vc6</code>, <code>win32.vc7</code>, <code>win32.vc8</code>, or <code>win32.mingw</code>.
<UL>
- <LI>The win32 targets require one of Microsoft Visual C++ 6, 7 (Visual Studio .NET) or the free MinGW (<a href="http://www.mingw.org/">http://www.mingw.org/</a>) compilers to be installed. Choose the appropriate target for the compiler desired.
+ <LI>The win32 targets require one of Microsoft Visual C++ 6, 7 (Visual Studio .NET), 8 (Microsoft Visual C++ 2005) or the free MinGW (<a href="http://www.mingw.org/">http://www.mingw.org/</a>) compilers to be installed. Choose the appropriate target for the compiler desired.
+ <LI> When executing the <code>win32.vc6</code>, <code>win32.vc7</code>, or <code>win32.vc8</code> targets, you must first run the <code>vcvars32.bat</code> environment variable setup script from the appropriate version of Visual C++. The target you execute (i.e., <code>win32.vc6</code>) must match the version of the compiler from which you executed <code>vcvars32.bat</code>. No error checking is done on the compiler version used, so please be careful.
<LI>An experimental binding to the high-level <a href="http://developer.nvidia.com/view.asp?PAGE=cg_main">Cg</a> language by NVidia corporation can be generated by specifying <code>-Djogl.cg=1</code> to ant; e.g. <code>ant -Djogl.cg=1 win32.vc6</code>. The Cg binding has been tested on Windows, Linux, and Mac OS X.
</UL>