diff options
author | Sven Gothel <[email protected]> | 2015-02-02 02:36:39 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-02-02 02:36:39 +0100 |
commit | 1ec82447e464d5308442581f14d32f9775928454 (patch) | |
tree | a43a08ee632ac0e57d866b8509189656a2f016e3 /doc | |
parent | 2174059ed395ccb45c4a33a8bc7619abbf15f19e (diff) |
Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 1)
sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src`
sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc`
Manually edited all occurences within make/**
Diffstat (limited to 'doc')
-rw-r--r-- | doc/Implementation/AWTPrinting.txt | 2 | ||||
-rw-r--r-- | doc/NEWT-Overview.html | 6 | ||||
-rw-r--r-- | doc/Overview-OpenGL-Evolution-And-JOGL.html | 36 | ||||
-rw-r--r-- | doc/deployment/lstjars/lstjars.linux_amd64-20100420.log | 6 |
4 files changed, 25 insertions, 25 deletions
diff --git a/doc/Implementation/AWTPrinting.txt b/doc/Implementation/AWTPrinting.txt index f2fcbbdd9..7b304e19e 100644 --- a/doc/Implementation/AWTPrinting.txt +++ b/doc/Implementation/AWTPrinting.txt @@ -13,7 +13,7 @@ Print code: AWTPrintLifecycle: <http://jogamp.org/git/?p=jogl.git;a=blob;f=src/nativewindow/classes/com/jogamp/nativewindow/awt/AWTPrintLifecycle.java;hb=HEAD> GLCanvas: - <http://jogamp.org/git/?p=jogl.git;a=blob;f=src/jogl/classes/javax/media/opengl/awt/GLCanvas.java;hb=HEAD#l731> + <http://jogamp.org/git/?p=jogl.git;a=blob;f=src/jogl/classes/com/jogamp/opengl/awt/GLCanvas.java;hb=HEAD#l731> ... AWTTilePainter (common code): <http://jogamp.org/git/?p=jogl.git;a=blob;f=src/jogl/classes/jogamp/opengl/awt/AWTTilePainter.java;hb=HEAD> diff --git a/doc/NEWT-Overview.html b/doc/NEWT-Overview.html index 953f95b54..ee6eca8d8 100644 --- a/doc/NEWT-Overview.html +++ b/doc/NEWT-Overview.html @@ -36,7 +36,7 @@ Consider the classic demo code <a href="http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java;hb=HEAD">GearsES2.java</a> [<a href="http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/GearsES2.java;h=d92d98894acc4cfe42e77ec316858d16d202b5b8;hb=HEAD">v2.0-rc3</a>], which implements a -<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLEventListener.html">GLEventEventListener</a>.</p> +<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLEventListener.html">GLEventEventListener</a>.</p> <p> The simple application @@ -45,7 +45,7 @@ The simple application creates a NEWT <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/newt/opengl/GLWindow.html">GLWindow</a>, which implements a -<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLAutoDrawable.html">GLAutoDrawable</a> +<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLAutoDrawable.html">GLAutoDrawable</a> and hence is able to add the demo code. NEWT’s GLWindow also implements the NEWT <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/newt/Window.html">Window</a>, which gives you full control of the native windowing, as shown in the demo.</p> @@ -102,7 +102,7 @@ shows the same example using Swing.<br/> Last but not least, the above mechanism can be used to show NEWT Window’s in an AWT Applet.<br/> <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/newt/awt/applet/JOGLNewtApplet1Run.html">JOGLNewtApplet1Run</a> is an Applet launcher for any -<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLEventListener.html">GLEventEventListener</a> +<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLEventListener.html">GLEventEventListener</a> exposing a default constructor. See it <a href="/deployment/jogamp-next/jogl-test-applets.html"><i>alive</i> here</a>. </p> diff --git a/doc/Overview-OpenGL-Evolution-And-JOGL.html b/doc/Overview-OpenGL-Evolution-And-JOGL.html index c191b5272..c3268c9f7 100644 --- a/doc/Overview-OpenGL-Evolution-And-JOGL.html +++ b/doc/Overview-OpenGL-Evolution-And-JOGL.html @@ -135,27 +135,27 @@ by <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#o This is essential since creating an OpenGL context for each class of OpenGL profiles requires it's <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/overview-summary.html#GLAPIInclusionCriteria">specific initialisation</a>.<br/> Some OpenGL profiles like - <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a> + <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a> for embedded may not be available on desktop machines.</p> Fixed Function (FFP) Only Profiles: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES1.html">GLES1</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES1.html">GLES1</a></li> </ul><br/> Programmable Shader (PSP) Only Profiles: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES3.html">GLES3</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3.html">GL3</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4.html">GL4</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES3.html">GLES3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3.html">GL3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4.html">GL4</a></li> </ul><br/> FFP & PSP Profiles: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2.html">GL2</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3bc.html">GL3bc</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4bc.html">GL4bc</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2.html">GL2</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3bc.html">GL3bc</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4bc.html">GL4bc</a></li> </ul><br/> <p> @@ -164,25 +164,25 @@ to allow easy development of multiple target profiles.</p> Common OpenGL Profile Subsets: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL.html">GL</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL.html">GL</a></li> <li>Fixed Function (FFP) Only: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES1.html">GL2ES1</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2GL3.html">GL2GL3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES1.html">GL2ES1</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2GL3.html">GL2GL3</a></li> </ul></li> <li>Programmable Shader (PSP) Only: <ul> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES2.html">GL2ES2</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL3ES3.html">GL3ES3</a></li> - <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL4ES3.html">GL4ES3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES2.html">GL2ES2</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL3ES3.html">GL3ES3</a></li> + <li><a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL4ES3.html">GL4ES3</a></li> </ul></li> </ul><br/> <br/> For example using the common interface -<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2ES2.html">GL2ES2</a> -of <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GL2.html">GL2</a> -and <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLES2.html">GLES2</a>, +<a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2ES2.html">GL2ES2</a> +of <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GL2.html">GL2</a> +and <a href="/deployment/jogamp-next/javadoc/jogl/javadoc/com/jogamp/opengl/GLES2.html">GLES2</a>, ensures the code complies with the GL2 and GLES2 profile and an implementation may use both:<br/> <pre> void renderSomethingForGL2(GL2 gl, int program) { diff --git a/doc/deployment/lstjars/lstjars.linux_amd64-20100420.log b/doc/deployment/lstjars/lstjars.linux_amd64-20100420.log index 3e455a7fc..591aa81cf 100644 --- a/doc/deployment/lstjars/lstjars.linux_amd64-20100420.log +++ b/doc/deployment/lstjars/lstjars.linux_amd64-20100420.log @@ -128,9 +128,9 @@ all vs allparts delta -com/jogamp/test/junit/jogl/util/texture/gl2/TextureGL2ListenerDraw1.class -com/jogamp/test/junit/newt/TestWindows01NEWT.class -com/jogamp/test/junit/util/MiscUtils.class - javax/media/nativewindow/AbstractGraphicsConfiguration.class - javax/media/nativewindow/AbstractGraphicsDevice.class - javax/media/nativewindow/AbstractGraphicsScreen.class + com/jogamp/nativewindow/AbstractGraphicsConfiguration.class + com/jogamp/nativewindow/AbstractGraphicsDevice.class + com/jogamp/nativewindow/AbstractGraphicsScreen.class JOGL Deployment Payload for jar JOGL ES1 NEWT CORE |