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authorSven Gothel <[email protected]>2015-03-21 04:31:27 +0100
committerSven Gothel <[email protected]>2015-03-21 04:31:27 +0100
commit32fc8f3a64cfeee8936af98ae49f8e7c8dfe982f (patch)
tree9f4a250b235bcf6c41bd5c98f19c7e2666e45e57 /doxygen
parent2c88b6dfd4eb7e2cd9a50fa48e08ecafc980931a (diff)
Bug 1116 - Add OculusVR DK2 Support - Part-1 (DK2 on DK1 SDK w/o Eye Tracker)
- DK2's screen on X11 (at least) starts in rotated mode, detect and apply MonitorDevice rotation via NEWT's OpenGL StereoDeviceUtil - Move StereoDevice.Config -> StereoDeviceConfig - Expose generic StereoDevice to public: GenericStereoDeviceConfig + GenericStereoDeviceFactory - GenericStereoDeviceFactory exposes public GenericStereoDeviceConfig creation for mono, sbs-stereo and lense-sbs-stereo w/ diff. parameters. - Pass eye surface/texture size for each eye from device to renderer, instead of assuming unified values. - Unify GenericStereoDevice.createRenderer(..) and OVRStereoDevice.createRenderer(..) code
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