diff options
author | Sven Gothel <[email protected]> | 2014-06-19 23:21:19 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-06-19 23:21:19 +0200 |
commit | 40d7d0d18ed11b8dbb0f16137f82eef828b822a4 (patch) | |
tree | 954cb10ac50d0eea506c4b4b9dc5b5bac39d99e0 /etc/profile.jogl | |
parent | 20bf51f2ccbecf1ab21ef3dbd2ff06e04ebd40cc (diff) |
Bug 1021: Add OculusSDK binding / Basic OVR support
Bring-up test only initializes the ovrHmdHandle
data structure by OVR native code.
See com.jogamp.oculusvr.OVRVersion
Current evaluation build compiles all OVR-SDK source
files itself w/o using provided libovr.a.
We also skip the GL dependent renderer of the SDK,
i.e. we prefer to utilize our JOGL 'barrel distortion' renderer.
This eases the 'chicken-egg' problem of OVR SDK dependencies,
i.e. libGL, libGLESv2 .. etc
Since the OVR source code is C++, we may still have to figure out
how to / and whether we shall link libstdc++ statically
to remove platform dependencies.
Right now we link libstdc++ statically if using GCC,
see make/build-oculusvr.xml (hackish .. TODO: better way to include all symbols).
Same consideration applies to GNU/Linux and libudev.so dependency,
since there are:
- libudev.so.0 and (Older distri's)
- libudev.so.1 (Debian8, ..)
...
Produced JAR artifacts are
- jar/atomic/oculusvr.jar
- jar/atomic/oculusvr-natives-<os.and.arch>.jar
i.e. only in 'atomic' variants to not bloat the default 'all' JAR files.
....
make/build-oculusvr.xml Notes:
- Currently native build only enabled on GNU/Linux (isLinux)
- Force disable native build via property 'c.build.oculusvr.skip'
Diffstat (limited to 'etc/profile.jogl')
-rwxr-xr-x | etc/profile.jogl | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/etc/profile.jogl b/etc/profile.jogl index 16b3a3db0..c898c7082 100755 --- a/etc/profile.jogl +++ b/etc/profile.jogl @@ -44,9 +44,11 @@ JOGL_JAR_ALL_NOAWT="jogl-all-noawt.jar" JOGL_JAR_ALL_MOBILE="jogl-all-mobile.jar" JOGL_JAR_SWT="atomic/jogl-swt.jar" -JOGL_LIB_ALL="libnativewindow_x11.so libnativewindow_awt.so libjogl_desktop.so libjogl_mobile.so libjogl_cg.so libnewt.so" -JOGL_LIB_ALL_NOAWT="libnativewindow_x11.so libjogl_desktop.so libjogl_mobile.so libjogl_cg.so libnewt.so" -JOGL_LIB_ALL_MOBILE="libjogl_mobile.so libnewt.so" +JOGL_JAR_OCULUSVR="atomic/oculusvr.jar" + +JOGL_LIB_ALL="libnativewindow_x11.so libnativewindow_awt.so libjogl_desktop.so libjogl_mobile.so libjogl_cg.so libnewt.so liboculusvr.so" +JOGL_LIB_ALL_NOAWT="libnativewindow_x11.so libjogl_desktop.so libjogl_mobile.so libjogl_cg.so libnewt.so liboculusvr.so" +JOGL_LIB_ALL_MOBILE="libjogl_mobile.so libnewt.so liboculusvr.so" export JOGL_JAR_ALL JOGL_JAR_ALL_NOAWT JOGL_JAR_ALL_MOBILE export JOGL_LIB_ALL JOGL_LIB_ALL_NOAWT JOGL_LIB_ALL_MOBILE @@ -81,10 +83,10 @@ export JOGL_BUILD_DIR JOGL_LIB_DIR="$JOGL_BUILD_DIR"/lib export JOGL_LIB_DIR -JOGL_ALL_AWT_CLASSPATH=$(concat_jogl_list "$JOGL_BUILD_DIR" $JOGL_JAR_ALL $JOGL_TEST) -JOGL_ALL_NOAWT_CLASSPATH=$(concat_jogl_list "$JOGL_BUILD_DIR" $JOGL_JAR_ALL_NOAWT $JOGL_TEST) -JOGL_MOBILE_CLASSPATH=$(concat_jogl_list "$JOGL_BUILD_DIR" $JOGL_JAR_ALL_MOBILE $JOGL_TEST) -JOGL_SWT_CLASSPATH=$(concat_jogl_list "$JOGL_BUILD_DIR" $JOGL_JAR_SWT $JOGL_TEST) +JOGL_ALL_AWT_CLASSPATH=$(concat_jogl_list "$JOGL_BUILD_DIR" $JOGL_JAR_ALL $JOGL_JAR_OCULUSVR $JOGL_TEST) +JOGL_ALL_NOAWT_CLASSPATH=$(concat_jogl_list "$JOGL_BUILD_DIR" $JOGL_JAR_ALL_NOAWT $JOGL_JAR_OCULUSVR $JOGL_TEST) +JOGL_MOBILE_CLASSPATH=$(concat_jogl_list "$JOGL_BUILD_DIR" $JOGL_JAR_ALL_MOBILE $JOGL_JAR_OCULUSVR $JOGL_TEST) +JOGL_SWT_CLASSPATH=$(concat_jogl_list "$JOGL_BUILD_DIR" $JOGL_JAR_SWT $JOGL_JAR_OCULUSVR $JOGL_TEST) export JOGL_ALL_AWT_CLASSPATH JOGL_ALL_NOAWT_CLASSPATH JOGL_MOBILE_CLASSPATH JOGL_SWT_CLASSPATH if [ ! -z "$JOGL_PROFILE" ] ; then |