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authorSven Gothel <[email protected]>2013-05-08 22:57:17 +0200
committerSven Gothel <[email protected]>2013-05-08 22:57:17 +0200
commit0a7bf77b8c0765f8a53dc72a8edab8e0496938ff (patch)
treef7a02fad5afda28ea58f70c9fbb00edfcc2f49e9 /jnlp-files/jogl-all-mobile.jnlp
parente6a234edb1318bb38f6ab65d96518471d0c7fd68 (diff)
Refactor: TextureData's PixelAttributes/PixelBufferProvider -> GLPixelBuffer/.. and enhance usage; GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible.
Refactor: TextureData's PixelAttributes/PixelBufferProvider -> GLPixelBuffer/.. and enhance usage - GLPixelBuffer, GLPixelAttributes and GLPixelBufferProvider have potential for wider audience, hence extract them to package 'com.jogamp.opengl.util'. - Using GLPixelBuffer, shall attempt to use pack/unpack row-stride, i.e. GL2GL3.GL_PACK_ROW_LENGTH, or GL2GL3.GL_UNPACK_ROW_LENGTH. See GLReadBufferUtil and GLJPanel - AWTGLPixelBuffer*: Attribute 'row-stride' allows reusing a bigger buffer than requested. GLJPanel: Use GLPixelBuffer* API and SingleAWTGLPixelBufferProvider if possible. - Use GLPixelBuffer API to remove redundancies - Attempts to use SingleAWTGLPixelBufferProvider to save JVM/CPU heap space for BuffereImage and IntBbuffer (readBack) Added unit new test demonstrating multiple overlapping GLJPanels reusing (or not) a singlton SingleAWTGLPixelBufferProvider.
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