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author | Rami Santina <[email protected]> | 2011-04-02 11:35:46 +0300 |
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committer | Rami Santina <[email protected]> | 2011-04-02 11:35:46 +0300 |
commit | a53f4daf23e68f1f5819c9e911f8a520ce03926a (patch) | |
tree | f150af4e7c7ec56c197f88528bbe81395b733cb5 /make/README-zip-bundles.txt | |
parent | c139362afd97e92a6a20f77f60fe952f88b94ebb (diff) |
Fragment Shader enhancement + clean-up;
in first pass the shader now discards pixels that
are dropped by imlicit AA, and second pass (if executed) doesnt include them
in AA clac.
Diffstat (limited to 'make/README-zip-bundles.txt')
0 files changed, 0 insertions, 0 deletions