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authorSven Gothel <[email protected]>2012-02-25 13:57:48 +0100
committerSven Gothel <[email protected]>2012-02-25 13:57:48 +0100
commit1c8f158c57a13274e3776d3ecb24cbd1c9765741 (patch)
treef9688983c920aef64827fb5b0346329b1d8f3cf6 /make/README-zip-bundles.txt
parent49114a63102c745b3db204315ad9525d61767d57 (diff)
Min. Graph Parameter type change: texSize/width/.. for multipass-renderer: int -> int[]
"texWidth desired texture width for multipass-rendering. The actual used texture-width is written back when mp rendering is enabled, otherwise the store is untouched." This allows the 'backend' to correct the texSize, ie in regards to GL_MAX_TEXTURE_SIZE .. etc. Without this write-back, it would re-create the FBO for every frame.
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