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authorSven Gothel <[email protected]>2013-01-12 09:04:31 +0100
committerSven Gothel <[email protected]>2013-01-12 09:04:31 +0100
commit62c8fcc30dd5f9558df9ca907a6936c7bc252527 (patch)
tree304acfb4d3628c809d49f06a894c5ba1b3081831 /make/build-common.xml
parenta1bc317c24d55da1199450fe4c9c85d1105844b5 (diff)
Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests. ; Simplified GLContext version number
- Adding GEOMETRY_SHADER support in ShaderCode, adding core GL3/GEOMETRY_SHADER unit tests Chuck Ritola reported in December 2012 that we lack support of GEOMETRY_SHADER and he provided a test case. The latter is cleaned up to use GL3 core profile features only tesing a pass-through and the flip-XYZ geometry shader. ShaderUtil is fixed. - Simplified GLContext version number The OpenGL major/minor version is now hold in a VersionNumber instance to simplify usage. Also expose it via getGLVersionNumber() while marking getGLVersionMajor() and getGLVersionMinor() deprecated.
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