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author | Sven Gothel <[email protected]> | 2009-10-02 10:18:22 -0700 |
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committer | Sven Gothel <[email protected]> | 2009-10-02 10:18:22 -0700 |
commit | 9fd3c095ce2117c3cb67169c97531cac78ab04c4 (patch) | |
tree | dd65dac2d4b406b7e47e92afee880d7e56cbebc5 /make/build-nativewindow.xml | |
parent | cd45d13bbd0ff1da3dac678a6461b5fdce2783c1 (diff) |
NativeWindowFactory:
- If property 'nativewindow.ws.name' is set,
use it as the custom windowing type returned by
getNativeWindowType(true)
NEWT:
- Using NativeWindowFactory's property 'nativewindow.ws.name'
as a package name for custom NEWT windowing imlementations,
ie:
-Dnativewindow.ws.name=com.sun.javafx.newt.intel.gdl
-Dnativewindow.ws.name=com.sun.javafx.newt.broadcom.egl
This allows far more flexibility to add custom impl.
- Add Intel-GDL, define property 'useIntelGDL'
to build the native part.
Intel GDL is impl in the package 'com.sun.javafx.newt.intel.gdl'
JOGL:
- All impl. of 'createGLDrawable(..)', which were actually creating
onscreen drawable only, were renamed to 'createOnscreenDrawable(..)'.
- GLDrawableFactoryImpl impl. 'createGLDrawable(..)' now
and dispatches to the actual create* methods in respect to
the Capabilities, ie onscreen, pbuffer and offscreen.
- GLDrawableFactory:
- If using a native ES profile -> EGLDrawableFactory
- If existing native OS factory -> Use that ..
- Else -> Use EGLDrawableFactory, if available
Diffstat (limited to 'make/build-nativewindow.xml')
0 files changed, 0 insertions, 0 deletions