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authorSven Gothel <[email protected]>2009-10-02 10:18:22 -0700
committerSven Gothel <[email protected]>2009-10-02 10:18:22 -0700
commit9fd3c095ce2117c3cb67169c97531cac78ab04c4 (patch)
treedd65dac2d4b406b7e47e92afee880d7e56cbebc5 /make/build-nativewindow.xml
parentcd45d13bbd0ff1da3dac678a6461b5fdce2783c1 (diff)
NativeWindowFactory:
- If property 'nativewindow.ws.name' is set, use it as the custom windowing type returned by getNativeWindowType(true) NEWT: - Using NativeWindowFactory's property 'nativewindow.ws.name' as a package name for custom NEWT windowing imlementations, ie: -Dnativewindow.ws.name=com.sun.javafx.newt.intel.gdl -Dnativewindow.ws.name=com.sun.javafx.newt.broadcom.egl This allows far more flexibility to add custom impl. - Add Intel-GDL, define property 'useIntelGDL' to build the native part. Intel GDL is impl in the package 'com.sun.javafx.newt.intel.gdl' JOGL: - All impl. of 'createGLDrawable(..)', which were actually creating onscreen drawable only, were renamed to 'createOnscreenDrawable(..)'. - GLDrawableFactoryImpl impl. 'createGLDrawable(..)' now and dispatches to the actual create* methods in respect to the Capabilities, ie onscreen, pbuffer and offscreen. - GLDrawableFactory: - If using a native ES profile -> EGLDrawableFactory - If existing native OS factory -> Use that .. - Else -> Use EGLDrawableFactory, if available
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