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author | Sven Gothel <[email protected]> | 2013-10-30 18:26:24 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-10-30 18:26:24 +0100 |
commit | 2481774c4a4a5d734dbeb2f7d8963f45d1b2a437 (patch) | |
tree | 29ee5725e03b41677d5170c337bfbd6f782c098c /make/build-nativewindow.xml | |
parent | 9ce3f5f0d47f21a7dc229f0df03ac0fbda295f35 (diff) |
Fix Bug 875 - Cleanup branch using VersionNumber (fix 'Int' check strictMatch minor) and reuse isES; EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure; EGLDrawableFactory: Either detect ES3 or ES2.
- Cleanup branch using VersionNumber (fix 'Int' check strictMatch minor) and reuse isES
- EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure
On ES, we require strictMatch, cleanup if failing.
- EGLDrawableFactory: Either detect ES3 or ES2.
Both only available with proper EGL context creation for ES profiles (TODO)
Diffstat (limited to 'make/build-nativewindow.xml')
0 files changed, 0 insertions, 0 deletions