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authorSven Gothel <[email protected]>2013-10-30 18:26:24 +0100
committerSven Gothel <[email protected]>2013-10-30 18:26:24 +0100
commit2481774c4a4a5d734dbeb2f7d8963f45d1b2a437 (patch)
tree29ee5725e03b41677d5170c337bfbd6f782c098c /make/build-nativewindow.xml
parent9ce3f5f0d47f21a7dc229f0df03ac0fbda295f35 (diff)
Fix Bug 875 - Cleanup branch using VersionNumber (fix 'Int' check strictMatch minor) and reuse isES; EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure; EGLDrawableFactory: Either detect ES3 or ES2.
- Cleanup branch using VersionNumber (fix 'Int' check strictMatch minor) and reuse isES - EGLContext: Use strictMatch for setGLFunctionAvailability() and handle failure On ES, we require strictMatch, cleanup if failing. - EGLDrawableFactory: Either detect ES3 or ES2. Both only available with proper EGL context creation for ES profiles (TODO)
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