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author | Sven Gothel <[email protected]> | 2011-09-02 02:38:58 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-09-02 02:38:58 +0200 |
commit | 7f670735a6ca5945ab18769c597b80a1d5c86bb6 (patch) | |
tree | 012df9442ff6b1a179796816ffdf9a0322313b34 /make/build-nativewindow.xml | |
parent | b4b9041daf6004d041d789cb564b839fac0fb149 (diff) |
Gears/RedSquare ES1/ES2: Add proper destroy/init lifecycle incl. assertion checks; Use swapInterval ; RedSquareES2 use VBO
RedSquareES2 use VBO.
- On Windows/NV we had to re-issue (pass down to GPU) the vertex attribute data (vertex/color),
otherwise glDrawArrays crashes .. Probably a GL impl. bug.
Hence we use VBO to minimize the data upload.
Diffstat (limited to 'make/build-nativewindow.xml')
0 files changed, 0 insertions, 0 deletions