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authorSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
committerSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
commit32790c376583beccd030eecd7c56cbe66d380172 (patch)
tree894613c7fc6a598aed59db87e5812ef6a44b83dd /make/build-nativewindow.xml
parentaa7084700bbf74d8bcc98cf0239f57cff2983423 (diff)
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile initialization and can be queried .. A mapping of major,compat -> major,minor,options is created. - Removal of temp context creation, when creating a context. This was necessary to query general availability of ARB_create_context. Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory, this is no more necessary. Due to the version mapping, the ARB_create_context paramters are known. - NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException. Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB Hence all X11 calls are covered now. - X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails - Flattening the desktop GL* implementation, all use GL4bcImpl, which reduces the footprint dramatically. - GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(), hence the results reflect the actual native context version. - GLContextImpl makeCurrent/create: Added workflow documentation, clarified code, defined abstract methods to have a protocol. - Removed moved files (from here to gluegen), see gluegen a01cb3d59715a41153380f1977ec75263b762dc6 - NativeLibLoader -> <TYPE>JNILibLoader - Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34), ie removed empty catch Throwable .. - GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug) Test: Tests - Junit - demos.gears.Gears - demos.jrefract.JRefract Platforms - Linux 64/32 ATI/NVidia - MacOsX - Windows (virtualbox 3.1.6, offscreen failed) TODO/BUGS: - FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though - FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available! - Add GL 3.3 to GL3/gl3ext.h - Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation - Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'make/build-nativewindow.xml')
-rw-r--r--make/build-nativewindow.xml14
1 files changed, 1 insertions, 13 deletions
diff --git a/make/build-nativewindow.xml b/make/build-nativewindow.xml
index 4b726bafb..8d1639502 100644
--- a/make/build-nativewindow.xml
+++ b/make/build-nativewindow.xml
@@ -517,10 +517,6 @@
</and>
</condition>
- <patternset id="c.src.files.jvm">
- <include name="${rootrel.src.c}/JVM*.c"/>
- </patternset>
-
<patternset id="c.src.files.awt">
<include name="${rootrel.src.c}/JAWT*.c"/>
<include name="${rootrel.generated.c}/X11/JAWT*.c" if="isX11"/>
@@ -608,13 +604,6 @@
</apply>
</target>
- <target name="c.build.nativewindow.jvm">
- <c.build c.compiler.src.files="c.src.files.jvm"
- output.lib.name="nativewindow_jvm"
- compiler.cfg.id="${compiler.cfg.id}"
- linker.cfg.id="${linker.cfg.id.base}"/>
- </target>
-
<target name="c.build.nativewindow.awt" unless="setup.noNativeAWT">
<c.build c.compiler.src.files="c.src.files.awt"
c.compiler.use-jawt="true"
@@ -636,11 +625,10 @@
<target name="c.manifest" if="isVC8Family">
<!-- exec mt, the Microsoft Manifest Tool, to include DLL manifests in order to resolve the location of msvcr80.dll -->
- <msvc.manifest objdir="${obj.nativewindow}" dllname="nativewindow_jvm" />
<msvc.manifest objdir="${obj.nativewindow}" dllname="nativewindow_awt" />
</target>
- <target name="c.build.nativewindow" depends="c.configure,c.build.nativewindow.windowlib,c.build.nativewindow.jvm,c.build.nativewindow.awt">
+ <target name="c.build.nativewindow" depends="c.configure,c.build.nativewindow.windowlib,c.build.nativewindow.awt">
<antcall target="gluegen.cpptasks.striplibs" inheritRefs="true">
<param name="libdir" value="${obj.nativewindow}"/>
</antcall>