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authorSven Gothel <[email protected]>2013-07-16 03:46:59 +0200
committerSven Gothel <[email protected]>2013-07-16 03:46:59 +0200
commit0002fccdcd6383874b2813dc6bbe3e33f5f00924 (patch)
treea9af1bc61648a7240200734a579a787ba21582b4 /make/build-nativewindow.xml
parent4ceb2dfa8a10e531ef9fd4ace2fd884f4ef42925 (diff)
Only use base pipelines for Trace/Debug, mock others (ES2, GL2, ..); BuildComposablePipeline: Unify GL identify methods
- Only use base pipelines for Trace/Debug, mock others (ES2, GL2, ..) The Trace/Debug generated pipelines consume quite some space and only the actual GL*Impl pipeline is actually required. To make this work, we have to identify the GL type via it's downstream instance to implement isGL*() and getGL*() methods, see below! Adding dummy Trace/Debug type wrapper for GL2, GL3, GL3bc, GL4 and GLES2. BuildComposablePipeline: Unify GL identify methods As described above, Trace/Debug shall utilize downstream identification for isGL*() and getGL*() methods. Custom types, like FixedFuncImpl may choose to be identified by their class inheritance, by passing command-line argument 'gl_identity_by_assignable_class'.
Diffstat (limited to 'make/build-nativewindow.xml')
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