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authorSven Gothel <[email protected]>2014-07-07 23:46:19 +0200
committerSven Gothel <[email protected]>2014-07-07 23:46:19 +0200
commit38e51e4a5f6f35c658df10f6d48a33e3ffaea2f3 (patch)
tree259024b16429986ab48fd49a9bd2667dad2b85eb /make/build-oculusvr.xml
parent06fc570f70dc5ccfad7399d8426bdf224c239a5a (diff)
Bug 1021: Add GenericStereoDevice* Supporting custom configurations; Hook-in oculusvr-sdk java distortion-mesh calculation if available
StereoDeviceFactory support new GenericStereoDeviceFactory, with it's GenericStereoDevice and GenericStereoDeviceRenderer. GenericStereoDevice maintains different configurations, triggered either by passing a GenericStereoDevice.Config instance directly or by the device-index parameter: - 0: monoscopi device: No post-processing - 1: stereoscopic device SBS: No post-processing - 2: stereoscopic device SBS + Lenses: Distortion post-processing (only available w/ oculusvr-sdk sub-module) Producing a 'GenericStereoDevice.Config' instance is self containing and may extend if supporting more device types like top-bottom, interlaced etc. StereoDemo01 handles all use-cases and may be used as a test-bed to add and experiment with stereoscopy, devices and settings.
Diffstat (limited to 'make/build-oculusvr.xml')
-rw-r--r--make/build-oculusvr.xml5
1 files changed, 4 insertions, 1 deletions
diff --git a/make/build-oculusvr.xml b/make/build-oculusvr.xml
index 15ed6bde4..22b442328 100644
--- a/make/build-oculusvr.xml
+++ b/make/build-oculusvr.xml
@@ -50,6 +50,7 @@
<!-- The source directories. -->
<property name="src.java" value="${project.root}/${rootrel.src.java}" />
+ <property name="src.ovr.java" value="${rel.oculusvr.sdk}/jogl/src/classes" />
<property name="src.c" value="${project.root}/${rootrel.src.c}" />
<!-- The generated source directories. -->
@@ -195,6 +196,7 @@
debug="${javacdebug}" debuglevel="${javacdebuglevel}">
<classpath refid="jogl_nativewindow_gluegen.classpath"/>
<src path="${src.java}" />
+ <src path="${src.ovr.java}" />
<src path="${src.generated.java}" />
</javac>
<!-- make shadercode and fonts available in classpath -->
@@ -618,6 +620,7 @@
<target name="build-jars-dependset" depends="init,gluegen.cpptasks.detect.os" >
<dependset>
<srcfileset dir="${src.java}"/>
+ <srcfileset dir="${src.ovr.java}"/>
<targetfileset dir="." includes="${build.oculusvr}/oculusvr.jar" />
</dependset>
</target>
@@ -661,7 +664,7 @@
-->
<target name="javadoc" depends="init">
<javadoc packagenames="${javadoc.packagenames}"
- sourcepath="${src.java};${src.generated.java}"
+ sourcepath="${src.java};${src.ovr.java};${src.generated.java}"
destdir="${javadoc}" windowtitle="${javadoc.windowtitle}"
overview="${javadoc.overview}"
encoding="UTF-8"