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author | Sven Gothel <[email protected]> | 2014-07-29 20:43:06 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-07-29 20:43:06 +0200 |
commit | 67444b99f42e5a6db282e8a7dbc0e633713d0d48 (patch) | |
tree | 4776b5f843387ab69871cedd0ae0362b200de107 /make/build-oculusvr.xml | |
parent | 3ad880dfe3d5eb1eaa9db9860acdf24a3f159a58 (diff) |
GLContext.hasNoDefaultVAO(): Remove ES 3.x, fixing issues w/ ES 3.x client side vertex arrays
Commit 6136457f10d020c779adc78641d0048f77ab1635 defined hasNoDefaultVAO() as [ GL4, GL3, GLES3 ],
however ES 3.x still supports (deprecated):
- client side vertex arrays
- default vertex array object (VAO)
Setting a custom VAO leads to GL_INVALID_OPERATION for client side vertex arrays
used w/ glVertexPointer(..).
Hence removing GLES3 from hasNoDefaultVAO().
Diffstat (limited to 'make/build-oculusvr.xml')
0 files changed, 0 insertions, 0 deletions