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author | Sven Gothel <[email protected]> | 2010-11-15 03:53:22 +0100 |
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committer | Sven Gothel <[email protected]> | 2010-11-15 03:53:22 +0100 |
commit | 35d1c40fe89311f88c7303930e172adcc5d6853a (patch) | |
tree | 383f74cbd782f32d194b7f893a5365fa86093ac7 /make/build-staticglgen.xml | |
parent | 2c1a870f56f54df3e96d68e3d5dadee0bcae7cb5 (diff) |
NativeWindow AbstractGraphicsDevice: Add 'unitID' attribute and getUniqueID()
Preparation to support multiple devices on one machine,
hence adding the unitID a unique ID/index of the associated GPU, or GPU affinity.
Adding getUniqueID() to return a cached semantic unique string id for the device.
This was removed from the temp. impl in JOGL's GLContext, added unitID.
All other changes just adapt to the above.
Diffstat (limited to 'make/build-staticglgen.xml')
0 files changed, 0 insertions, 0 deletions