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authorKenneth Russel <[email protected]>2006-01-22 00:26:44 +0000
committerKenneth Russel <[email protected]>2006-01-22 00:26:44 +0000
commitae26492c30051eb7c6c883b3c6397390f91afcae (patch)
tree4160bafed956bc8572091cb5431a31df1c214dd8 /make/cgl-macosx.cfg
parent8d13e4a3fd50545def562749c2abe9f10372edaf (diff)
Cleaned up how declarations for Mac OS X window system wrapper
functions are specified. Now have their own header (which unfortunately could not be placed in the macosx stub_includes subdirectory due to build problems) in make/stub_includes/opengl/macosx-window-system.h. Deleted manual declarations for these functions from cgl-macosx.cfg. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@556 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'make/cgl-macosx.cfg')
-rw-r--r--make/cgl-macosx.cfg41
1 files changed, 1 insertions, 40 deletions
diff --git a/make/cgl-macosx.cfg b/make/cgl-macosx.cfg
index ccf25e718..97a3bbeff 100644
--- a/make/cgl-macosx.cfg
+++ b/make/cgl-macosx.cfg
@@ -9,47 +9,8 @@ Include gl-common-macosx.cfg
Opaque long void *
-# FIXME: rather than put in a header file somewhere in the source tree,
-# this was the easiest way of sharing the prototypes between these files
-CustomCCode typedef int Bool;
-
CustomCCode #include </usr/include/machine/types.h>
-
-CustomCCode extern void* createContext(void* shareContext, void* nsView,
-CustomCCode int doubleBuffer,
-CustomCCode int stereo,
-CustomCCode int redBits,
-CustomCCode int greenBits,
-CustomCCode int blueBits,
-CustomCCode int alphaBits,
-CustomCCode int depthBits,
-CustomCCode int stencilBits,
-CustomCCode int accumRedBits,
-CustomCCode int accumGreenBits,
-CustomCCode int accumBlueBits,
-CustomCCode int accumAlphaBits,
-CustomCCode int sampleBuffers,
-CustomCCode int numSamples,
-CustomCCode int pbuffer,
-CustomCCode int floatingPoint,
-CustomCCode int* viewNotReady);
-CustomCCode extern Bool makeCurrentContext(void* nsContext, void* nsView);
-CustomCCode extern Bool clearCurrentContext(void* nsContext, void* nsView);
-CustomCCode extern Bool deleteContext(void* nsContext, void* nsView);
-CustomCCode extern Bool flushBuffer(void* nsContext, void* nsView);
-CustomCCode extern void updateContext(void* nsContext, void* nsView);
-
-CustomCCode extern void* updateContextRegister(void* nsContext, void* nsView);
-CustomCCode extern void updateContextUnregister(void* nsContext, void* nsView, void* updater);
-
-CustomCCode extern void* createPBuffer(int renderTarget, int internalFormat, int width, int height);
-CustomCCode extern Bool destroyPBuffer(void* nsContext, void* pBuffer);
-CustomCCode extern void setContextPBuffer(void* nsContext, void* pBuffer);
-CustomCCode extern void setContextTextureImageToPBuffer(void* nsContext, void* pBuffer, int colorBuffer);
-
-CustomCCode extern void* getProcAddress(const char *procName);
-
-CustomCCode extern void setSwapInterval(void* nsContext, int interval);
+CustomCCode #include "macosx-window-system.h"
# Implement the first argument to getProcAddress as String instead
# of byte[]