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authorSven Gothel <[email protected]>2013-02-15 17:15:49 +0100
committerSven Gothel <[email protected]>2013-02-15 17:15:49 +0100
commit2aeff053c55dadafb94bfbba661250e0c96f1fe5 (patch)
treef65c8fd9a2ccd3b44bb90a59b99fe59fa58fcb88 /make/config/jogl/cgl-macosx-CustomJavaCode.java
parentf6e6fab2a7ddfb5c9b614cb072c27ff697629161 (diff)
Fix Bug 691 (part-2): Extra '[subLayer release]' is wrong, since 'CGL.releaseNSOpenGLLayer' triggers release - but very late w/ AWT usage.
OSXUtil_RemoveCASublayer0's added '[subLayer release]' in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is wrong, since 'CGL.releaseNSOpenGLLayer' actually does trigger it's release. This was not seen w/ AWT tests, since it happens very later. A NewtCanvasAWT test disclosed this error -> removed that extra release call. The culprit for the late release w/ AWT usage was CGL.createNSOpenGLLayer's call in the current thread. Moving it to the Main-Thread fixed the problem. All CALayer lifecycle calls are issued on the Main-Thread now. NSOpenGLLayer's CVDisplayLink OpenGL fitting via 'CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext' is now performed at it's context creation in 'NSOpenGLLayer::openGLContextForPixelFormat'. The 'extra' release of the NSOpenGLLayer's NSOpenGLContext as introduced in commit f6e6fab2a7ddfb5c9b614cb072c27ff697629161 is still valid.
Diffstat (limited to 'make/config/jogl/cgl-macosx-CustomJavaCode.java')
-rw-r--r--make/config/jogl/cgl-macosx-CustomJavaCode.java22
1 files changed, 22 insertions, 0 deletions
diff --git a/make/config/jogl/cgl-macosx-CustomJavaCode.java b/make/config/jogl/cgl-macosx-CustomJavaCode.java
new file mode 100644
index 000000000..b9a37d0c6
--- /dev/null
+++ b/make/config/jogl/cgl-macosx-CustomJavaCode.java
@@ -0,0 +1,22 @@
+
+/**
+ * Creates the NSOpenGLLayer for FBO/PBuffer w/ optional GL3 shader program on Main-Thread
+ */
+public static long createNSOpenGLLayer(final long ctx, final int gl3ShaderProgramName, final long fmt, final long p,
+ final int texID, final boolean opaque, final int texWidth, final int texHeight) {
+ return OSXUtil.RunOnMainThread(true, new Function<Long, Object>() {
+ public Long eval(Object... args) {
+ return Long.valueOf( createNSOpenGLLayerImpl(ctx, gl3ShaderProgramName, fmt, p, texID, opaque, texWidth, texHeight) );
+ } } ).longValue();
+}
+
+/**
+ * Releases the NSOpenGLLayer on Main-Thread
+ */
+public static void releaseNSOpenGLLayer(final long nsOpenGLLayer) {
+ OSXUtil.RunOnMainThread(true, new Runnable() {
+ public void run() {
+ releaseNSOpenGLLayerImpl(nsOpenGLLayer);
+ } } );
+}
+