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authorSven Gothel <[email protected]>2011-09-08 03:43:54 +0200
committerSven Gothel <[email protected]>2011-09-08 03:43:54 +0200
commit28b0df6c300494a2b54c07fdf43ef04f5f1b0073 (patch)
tree5548d07457fddd4390889c037b63ca20879fa353 /make/config/jogl/egl-common.cfg
parentf1c375df106f0f9f6c90772b61a501b4280997fa (diff)
Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due to recreation) ; NEWT/Window: Remove isValid() API entry - always true!
Destruction of GLAutoDrawable shall not remove them from AnimatorControl (due to recreation) - Completes commit b65e1e76d413b70e5593173e6bd36d30675554a6 - WindowImpl: - volatile: windowHandle/visible fields (memeory sync critical) - destroy must set visible := false, to avoid immediate recreation via a display call of another thread, ie an animator. NEWT/Window: Remove isValid() API entry - always true! - NEWT/Window's can always be recreated. - redundancy in API is even worse than redundancy in impl. :)
Diffstat (limited to 'make/config/jogl/egl-common.cfg')
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