diff options
author | Sven Gothel <[email protected]> | 2009-08-05 11:55:14 -0700 |
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committer | Sven Gothel <[email protected]> | 2009-08-05 11:55:14 -0700 |
commit | 0e998e8416b38b084b517c299061856b7ff963d7 (patch) | |
tree | 2cc191d7ab3d42b0316838d756019f45b62b0061 /make/config/jogl/egl.cfg | |
parent | d741053ed1a422b75d6aeac28be7c5cdba4c4564 (diff) |
Update GlueGen to 7dc9c5601d5689dcbc003ca51cfe826942ea3e6b (latest)
- Fixes for OpenGL 3.2
- More strict define/function checking
- Better documentation in source code: extension relation
- GL extension marker exclusion is done by GlueGen now
- Adapted gluegen cfg files
Added OpenGL 3.2 extensions for GL3
Revalidation of all OpenGL 2.0/3.0/3.1 and 3.2 extensions
GL2GL3 based on OpenGL 2.0/3.0 headers
EGL shares common egl-common.cfg file
Removed experimental java system property 'jogl.GLContext.3_2',
try a 3.2 context in case of GL3.
X11GLXContext:
- Always try to make a created context current,
to verify it's usability. This is different than under WGL.
- Temporary removed usage: GLX.GLX_CONTEXT_PROFILE_MASK_ARB
NV driver bug.
Diffstat (limited to 'make/config/jogl/egl.cfg')
-rwxr-xr-x | make/config/jogl/egl.cfg | 22 |
1 files changed, 1 insertions, 21 deletions
diff --git a/make/config/jogl/egl.cfg b/make/config/jogl/egl.cfg index 6457ab21a..26979fb6d 100755 --- a/make/config/jogl/egl.cfg +++ b/make/config/jogl/egl.cfg @@ -7,40 +7,20 @@ Package com.sun.opengl.impl.egl JavaClass EGL Style allstatic # Shouldn't matter which one of these we pick up +Include egl-common.cfg HierarchicalNativeOutput false -Include gl-common.cfg # Use a ProcAddressTable so we dynamically look up the routines EmitProcAddressTable true ProcAddressTableClassName EGLProcAddressTable GetProcAddressTableExpr _table -# Translate EGLBoolean as Java boolean -Opaque boolean EGLBoolean - # Implement the first argument to eglGetProcAddress as String instead # of byte[] ArgumentIsString eglGetProcAddress 0 ReturnsString eglQueryString -# Make eglGetProcAddress return an opaque long -Opaque long __EGLFuncPtr - -# Force all of the methods to be emitted using dynamic linking so we -# don't need to link against any emulation library on the desktop or -# depend on the presence of an import library for a particular device -ForceProcAddressGen __ALL__ - -# Treat all of the EGL types as opaque longs -Opaque long EGLContext -Opaque long EGLDisplay -Opaque long EGLSurface -Opaque long EGLNativeDisplayType -Opaque long EGLNativeWindowType -Opaque long EGLNativePixmapType -Opaque long EGLClientBuffer - CustomCCode #include <EGL/egl.h> Include ../intptr.cfg |