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authorSven Gothel <[email protected]>2010-11-17 10:38:19 +0100
committerSven Gothel <[email protected]>2010-11-17 10:38:19 +0100
commitdd0038a68a9aa99646549644c3338266546b05f8 (patch)
tree4af6467b23aa30a5897a609f51c5e3cba0b5ece7 /make/config/jogl/gdi-win32.cfg
parentdb4d7d198cc826bba871fea39461c3c8a2a3b1c6 (diff)
Move GDI GlueGen wrapping from JOGL -> NativeWindow (following X11). Moving NEWT WindowsWindow GetRelativeLocation() native implementation to GDI as well.
Diffstat (limited to 'make/config/jogl/gdi-win32.cfg')
-rw-r--r--make/config/jogl/gdi-win32.cfg26
1 files changed, 0 insertions, 26 deletions
diff --git a/make/config/jogl/gdi-win32.cfg b/make/config/jogl/gdi-win32.cfg
deleted file mode 100644
index 7d831c7b9..000000000
--- a/make/config/jogl/gdi-win32.cfg
+++ /dev/null
@@ -1,26 +0,0 @@
-# This .cfg file is used to generate the interface to the wgl routines
-# used internally by the WindowsGLContext implementation.
-JavaOutputDir gensrc/classes
-NativeOutputDir gensrc/native/jogl/Windows
-
-Package com.jogamp.opengl.impl.windows.wgl
-JavaClass GDI
-Style AllStatic
-Include gl-common.cfg
-Include gl-common-extensions.cfg
-Include gl-desktop.cfg
-
-GLHeader wingdi.h
-
-AllowNonGLExtensions true
-
-CustomCCode #define WIN32_LEAN_AND_MEAN
-CustomCCode #include <windows.h>
-CustomCCode #undef WIN32_LEAN_AND_MEAN
-
-CustomCCode #include <wingdi.h>
-CustomCCode #include <stddef.h>
-
-Include ../intptr.cfg
-
-IncludeAs CustomCCode gdi-CustomCCode.c