diff options
author | Sven Gothel <[email protected]> | 2009-08-05 11:55:14 -0700 |
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committer | Sven Gothel <[email protected]> | 2009-08-05 11:55:14 -0700 |
commit | 0e998e8416b38b084b517c299061856b7ff963d7 (patch) | |
tree | 2cc191d7ab3d42b0316838d756019f45b62b0061 /make/config/jogl/gl-common.cfg | |
parent | d741053ed1a422b75d6aeac28be7c5cdba4c4564 (diff) |
Update GlueGen to 7dc9c5601d5689dcbc003ca51cfe826942ea3e6b (latest)
- Fixes for OpenGL 3.2
- More strict define/function checking
- Better documentation in source code: extension relation
- GL extension marker exclusion is done by GlueGen now
- Adapted gluegen cfg files
Added OpenGL 3.2 extensions for GL3
Revalidation of all OpenGL 2.0/3.0/3.1 and 3.2 extensions
GL2GL3 based on OpenGL 2.0/3.0 headers
EGL shares common egl-common.cfg file
Removed experimental java system property 'jogl.GLContext.3_2',
try a 3.2 context in case of GL3.
X11GLXContext:
- Always try to make a created context current,
to verify it's usability. This is different than under WGL.
- Temporary removed usage: GLX.GLX_CONTEXT_PROFILE_MASK_ARB
NV driver bug.
Diffstat (limited to 'make/config/jogl/gl-common.cfg')
-rw-r--r-- | make/config/jogl/gl-common.cfg | 101 |
1 files changed, 52 insertions, 49 deletions
diff --git a/make/config/jogl/gl-common.cfg b/make/config/jogl/gl-common.cfg index efa4c7bdd..4d3a05d63 100644 --- a/make/config/jogl/gl-common.cfg +++ b/make/config/jogl/gl-common.cfg @@ -1,6 +1,8 @@ # This .cfg file provides common options used among all glue code # generated for Jogl on all platforms. +HierarchicalNativeOutput false + # Raise GLException instead of RuntimeException in glue code RuntimeExceptionType GLException UnsupportedExceptionType GLException @@ -38,7 +40,6 @@ Ignore glTracePointerRangeMESA # Manually implement glMapBuffer as the size of the returned buffer # can only be computed by calling another routine ManuallyImplement glMapBuffer -ManuallyImplement glMapBufferOES # Ignore the ATI_map_object_buffer extension for now unless someone # claims they need it, as it will undoubtedly require a similar @@ -49,36 +50,6 @@ Ignore glUnmapObjectBufferATI # Ignore some GL functions that have outgoing void** parameters; we cannot yet deal with them Ignore glGetVariantPointervEXT -# Don't output #defines of GL name strings as constants, because we -# don't need them java-side. -# Format of name strings is found at: -# http://oss.sgi.com/projects/ogl-sample/registry/doc/template.txt - -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_EXT_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ARB_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_OES_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_PGI_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGI_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIS_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIX_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_MESA_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_HP_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ATI_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_NV_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_IBM_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_WIN_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_REND_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_APPLE_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INTEL_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INGR_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUN_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUNX_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_3DFX_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_OML_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_I3D_.+ -Ignore (GL|GLU|GLX|WGL|AGL|CGL)_S3_.+ -Ignore GL_KTX_buffer_region - # FIXME: these extensions require either a handle to a device context # or take void** parameters or both. Until we think through the # semantics of each of these individually we need to disable them. @@ -234,47 +205,79 @@ IgnoreExtension GL_EXT_texture_sRGB # <<< OpenGL 2.1 # >>> OpenGL 3.0 -# Ignore extensions subsumed in OpenGL 3.0 (from OpenGL 3.0 spec, Appendix N) -IgnoreExtension GL_EXT_gpu_shader4 +# Ignore/Rename extensions subsumed in OpenGL 3.0 (from OpenGL 3.0 spec, Appendix N) +RenameExtensionIntoCore GL_EXT_gpu_shader4 -IgnoreExtension GL_NV_conditional_render +RenameExtensionIntoCore GL_NV_conditional_render -#Not promoted in header files: GL_APPLE_flush_buffer_range +RenameExtensionIntoCore GL_APPLE_flush_buffer_range -IgnoreExtension GL_ARB_color_buffer_float -#Not promoted in header files: GL_NV_depth_buffer_float -IgnoreExtension GL_ARB_texture_float -IgnoreExtension GL_EXT_packed_float -IgnoreExtension GL_EXT_texture_shared_exponent +RenameExtensionIntoCore GL_ARB_color_buffer_float +# gl.h uses GL_ARB_depth_buffer_float +RenameExtensionIntoCore GL_ARB_depth_buffer_float +IgnoreExtension GL_NV_depth_buffer_float +RenameExtensionIntoCore GL_ARB_texture_float +RenameExtensionIntoCore GL_EXT_packed_float +RenameExtensionIntoCore GL_EXT_texture_shared_exponent +# gl.h uses GL_ARB_framebuffer_object +# GL_*_geometry_shader4 is included here, due to a naming collision otherwise. +# glFramebufferTextureLayerARB is ignored due to it's existence in GL_ARB_framebuffer_object and GL_ARB_geometry_shader4 +RenameExtensionIntoCore GL_ARB_framebuffer_object IgnoreExtension GL_EXT_framebuffer_object +RenameExtensionIntoCore GL_ARB_geometry_shader4 +IgnoreExtension GL_EXT_geometry_shader4 +Ignore glFramebufferTextureLayerARB -# GL_NV_half_float, GL_NV_half_float_pixel: these are also not usable for Java .. -IgnoreExtension GL_NV_half_float -IgnoreExtension GL_NV_half_float_pixel +RenameExtensionIntoCore GL_NV_half_float +RenameExtensionIntoCore GL_ARB_half_float_pixel -IgnoreExtension GL_EXT_framebuffer_multisample -IgnoreExtension GL_EXT_framebuffer_blit +RenameExtensionIntoCore GL_EXT_framebuffer_multisample +RenameExtensionIntoCore GL_EXT_framebuffer_blit #Big gap of promoted tokens and functions: GL_EXT_texture_integer +RenameExtensionIntoCore GL_EXT_texture_integer -IgnoreExtension GL_EXT_texture_array +RenameExtensionIntoCore GL_EXT_texture_array -IgnoreExtension GL_EXT_packed_depth_stencil +RenameExtensionIntoCore GL_EXT_packed_depth_stencil -#Not promoted in header files: GL_EXT_draw_buffers2 +RenameExtensionIntoCore GL_EXT_draw_buffers2 +# gl.h uses GL_ARB_texture_compression_rgtc +RenameExtensionIntoCore GL_ARB_texture_compression_rgtc IgnoreExtension GL_EXT_texture_compression_rgtc -IgnoreExtension GL_EXT_transform_feedback +RenameExtensionIntoCore GL_EXT_transform_feedback IgnoreExtension GL_NV_transform_feedback +# gl.h uses GL_ARB_vertex_array_object +RenameExtensionIntoCore GL_ARB_vertex_array_object IgnoreExtension GL_APPLE_vertex_array_object +# gl.h uses GL_ARB_framebuffer_sRGB +RenameExtensionIntoCore GL_ARB_framebuffer_sRGB IgnoreExtension GL_EXT_framebuffer_sRGB +RenameExtensionIntoCore GL_ARB_map_buffer_range + # <<< OpenGL 3.0 +# >>> OpenGL 3.1 +# Rename extension suffices (if exist) subsumed in OpenGL 3.1 (from OpenGL 3.1 spec, Appendix G.1) +# We alias 3.1 subsumed extension even for GL2, due to the convenience of the common GL2GL3 profile! +RenameExtensionIntoCore GL_ARB_draw_instanced +IgnoreExtension GL_EXT_draw_instanced +RenameExtensionIntoCore GL_ARB_copy_buffer +RenameExtensionIntoCore GL_NV_primitive_restart +RenameExtensionIntoCore GL_ARB_texture_buffer_object +IgnoreExtension GL_EXT_texture_buffer_object +# Actually GL_ARB_texture_rectangle, but let's be convenient +RenameExtensionIntoCore GL_EXT_texture_rectangle +IgnoreExtension GL_NV_texture_rectangle +RenameExtensionIntoCore GL_ARB_uniform_buffer_object +# <<< OpenGL 3.1 + # Ignore a few obsolete versions of extensions that have been subsumed into the core or ARB extensions |