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authorSven Gothel <[email protected]>2010-08-24 02:39:14 +0200
committerSven Gothel <[email protected]>2010-08-24 02:39:14 +0200
commitca119c97340caf325cd682c5fdbe8f794a35ac0e (patch)
tree3ad60aff37fe6e6167db14c3f3f4fcbf36e6a535 /make/config/jogl/gl-common.cfg
parent8d55c437547a697b7d0bd4dd81b6669209cf912f (diff)
Add OpenGL 3.3, 4.0 and 4.1 language mapping.
- Update header: - GL/glext.h to khronos 2010-08-03 - GL3/gl3.h to khronos 2010-08-03 - Move platform code to GL/glplatform.h GL3/glplatform.h - Unify 64bit typedefs: gl-64bit-types.h - Move GL 3.[123] and 4.[01] complete subsumed extension enums and functions into their extension spec and just reference them. This ensures proper extension availability via lower OpenGL profiles, hence a proper GL2GL3 interface. - GL3/GL4 cleanup: - make-glextension-depignore.sh: determine required GL version for extensions for proper positioning, ie GL2GL3 or GL3 or GL4 via gluegen IgnoreExtension commands. - use ARB_ES2_compatibility for common GL2ES2 methods, if available - consolidated gl2-gl4 subsumed extension to gl-common.cfg - Missing GL3/GL4 Functions: glMultiDrawElementsBaseVertex glDebugMessageCallbackARB glDebugMessageCallbackAMD - TODO (new feature integration): - ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie - store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader* - query supported binary formats (enums ?) - optional prio binaries - ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available - ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie - swizzle vertex/fragment shader in programs - ..
Diffstat (limited to 'make/config/jogl/gl-common.cfg')
-rw-r--r--make/config/jogl/gl-common.cfg73
1 files changed, 64 insertions, 9 deletions
diff --git a/make/config/jogl/gl-common.cfg b/make/config/jogl/gl-common.cfg
index 2c8e79e75..3c413465e 100644
--- a/make/config/jogl/gl-common.cfg
+++ b/make/config/jogl/gl-common.cfg
@@ -35,6 +35,9 @@ Ignore glGetVertexAttribPointerv
Ignore glGetVertexAttribPointervARB
Ignore glGetVertexAttribPointervNV
Ignore glTracePointerRangeMESA
+Ignore glMultiDrawElementsBaseVertex
+Ignore glDebugMessageCallbackARB
+Ignore glDebugMessageCallbackAMD
# Manually implement glMapBuffer as the size of the returned buffer
# can only be computed by calling another routine
@@ -221,13 +224,8 @@ RenameExtensionIntoCore GL_EXT_packed_float
RenameExtensionIntoCore GL_EXT_texture_shared_exponent
# gl.h uses GL_ARB_framebuffer_object
-# GL_*_geometry_shader4 is included here, due to a naming collision otherwise.
-# glFramebufferTextureLayerARB is ignored due to it's existence in GL_ARB_framebuffer_object and GL_ARB_geometry_shader4
RenameExtensionIntoCore GL_ARB_framebuffer_object
IgnoreExtension GL_EXT_framebuffer_object
-RenameExtensionIntoCore GL_ARB_geometry_shader4
-IgnoreExtension GL_EXT_geometry_shader4
-Ignore glFramebufferTextureLayerARB
RenameExtensionIntoCore GL_NV_half_float
RenameExtensionIntoCore GL_ARB_half_float_pixel
@@ -269,27 +267,83 @@ RenameExtensionIntoCore GL_ARB_map_buffer_range
RenameExtensionIntoCore GL_ARB_draw_instanced
IgnoreExtension GL_EXT_draw_instanced
RenameExtensionIntoCore GL_ARB_copy_buffer
-RenameExtensionIntoCore GL_NV_primitive_restart
+# Does not match the common namespace GL_NV_primitive_restart
RenameExtensionIntoCore GL_ARB_texture_buffer_object
IgnoreExtension GL_EXT_texture_buffer_object
-# Actually GL_ARB_texture_rectangle, but let's be convenient
+# We rename EXT_texture_rectangle into core, so ARB_texture_rectangle will stay for convenience
RenameExtensionIntoCore GL_EXT_texture_rectangle
IgnoreExtension GL_NV_texture_rectangle
RenameExtensionIntoCore GL_ARB_uniform_buffer_object
# <<< OpenGL 3.1
-
+# >>> OpenGL 3.2
+# Rename extension suffices (if exist) subsumed in OpenGL 3.2 (from OpenGL 3.2 spec, Appendix H.1)
+RenameExtensionIntoCore GL_ARB_vertex_array_bgra
+RenameExtensionIntoCore GL_ARB_draw_elements_base_vertex
+RenameExtensionIntoCore GL_ARB_fragment_coord_conventions
+RenameExtensionIntoCore GL_ARB_provoking_vertex
+RenameExtensionIntoCore GL_ARB_seamless_cube_map
+RenameExtensionIntoCore GL_ARB_texture_multisample
+RenameExtensionIntoCore GL_ARB_depth_clamp
+# GL_ARB_geometry_shader4 is subsumed but values/namespace is orthogonal
+IgnoreExtension GL_EXT_geometry_shader4
+RenameExtensionIntoCore GL_ARB_sync
+# <<< OpenGL 3.2
+
+# >>> OpenGL 3.3
+# Rename extension suffices (if exist) subsumed in OpenGL 3.3 (from OpenGL 3.3 spec, Appendix I.1)
+RenameExtensionIntoCore GL_ARB_shader_bit_encoding
+RenameExtensionIntoCore GL_ARB_blend_func_extended
+RenameExtensionIntoCore GL_ARB_explicit_attrib_location
+RenameExtensionIntoCore GL_ARB_occlusion_query2
+RenameExtensionIntoCore GL_ARB_sampler_objects
+RenameExtensionIntoCore GL_ARB_texture_rgb10_a2ui
+RenameExtensionIntoCore GL_ARB_texture_swizzle
+RenameExtensionIntoCore GL_ARB_timer_query
+RenameExtensionIntoCore GL_ARB_instanced_arrays
+RenameExtensionIntoCore GL_ARB_vertex_type_2_10_10_10_rev
+# <<< OpenGL 3.3
+
+# >>> OpenGL 4.0
+# Rename extension suffices (if exist) subsumed in OpenGL 4.0 (from OpenGL 4.0 spec, Appendix J.1)
+RenameExtensionIntoCore GL_ARB_texture_query_lod
+RenameExtensionIntoCore GL_ARB_draw_buffers_blend
+RenameExtensionIntoCore GL_ARB_draw_indirect
+RenameExtensionIntoCore GL_ARB_gpu_shader5
+RenameExtensionIntoCore GL_ARB_gpu_shader_fp64
+RenameExtensionIntoCore GL_ARB_sample_shading
+RenameExtensionIntoCore GL_ARB_shader_subroutine
+RenameExtensionIntoCore GL_ARB_tessellation_shader
+RenameExtensionIntoCore GL_ARB_texture_buffer_object_rgb32
+RenameExtensionIntoCore GL_ARB_texture_cube_map_array
+RenameExtensionIntoCore GL_ARB_texture_gather
+RenameExtensionIntoCore GL_ARB_transform_feedback2
+RenameExtensionIntoCore GL_ARB_transform_feedback3
+# <<< OpenGL 4.0
+
+# >>> OpenGL 4.1
+# Rename extension suffices (if exist) subsumed in OpenGL 4.1 (from OpenGL 4.1 spec, Appendix K.1)
+RenameExtensionIntoCore GL_ARB_ES2_compatibility
+RenameExtensionIntoCore GL_ARB_get_program_binary
+RenameExtensionIntoCore GL_ARB_separate_shader_objects
+RenameExtensionIntoCore GL_ARB_shader_precision
+RenameExtensionIntoCore GL_ARB_vertex_attrib_64bit
+IgnoreExtension GL_EXT_vertex_attrib_64bit
+RenameExtensionIntoCore GL_ARB_viewport_array
+# <<< OpenGL 4.1
# Ignore a few obsolete versions of extensions that have been subsumed into the core or ARB extensions
IgnoreExtension GL_EXT_multisample
IgnoreExtension GL_EXT_point_parameters
-IgnoreExtension GL_EXT_texture_rectangle
+IgnoreExtension GL_EXT_separate_shader_objects
+
#
# Opaques and other directives for platform-independent routines
#
Opaque boolean GLboolean
+Opaque long GLsync
ReturnsString glGetString
ReturnsString glGetStringi
@@ -349,6 +403,7 @@ ReturnValueCapacity wglAllocateMemoryNV {0}
ReturnValueCapacity glXAllocateMemoryNV {0}
ReturnValueCapacity glMapBufferRange {2}
+ReturnValueCapacity glMapNamedBufferRangeEXT {2}
# Pass arguments to ARB_vertex_program, ARB_fragment_program,
# ARB_shader_objects, NV_vertex_program, NV_fragment_program, and