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authorMichael Bien <[email protected]>2009-08-08 21:43:30 +0200
committerMichael Bien <[email protected]>2009-08-08 21:43:30 +0200
commit8ef9d7364a942c19ec5e1f306e08193e83f4fea6 (patch)
tree6dcf95825d2933992199a7062b15e38d3f721c95 /make/config/jogl/gl-common.cfg
parent2a8e9876ca4567de3b08813c280d006f9b2c32e6 (diff)
parentfb3e50b4e7e11df911a83ab7966cf8f293c20da2 (diff)
Merge branch 'master' of ssh://[email protected]/jogl~jogl-git
Diffstat (limited to 'make/config/jogl/gl-common.cfg')
-rw-r--r--make/config/jogl/gl-common.cfg384
1 files changed, 208 insertions, 176 deletions
diff --git a/make/config/jogl/gl-common.cfg b/make/config/jogl/gl-common.cfg
index 50c2ff004..4d3a05d63 100644
--- a/make/config/jogl/gl-common.cfg
+++ b/make/config/jogl/gl-common.cfg
@@ -1,6 +1,8 @@
# This .cfg file provides common options used among all glue code
# generated for Jogl on all platforms.
+HierarchicalNativeOutput false
+
# Raise GLException instead of RuntimeException in glue code
RuntimeExceptionType GLException
UnsupportedExceptionType GLException
@@ -20,16 +22,15 @@ Import com.sun.opengl.impl.*
# because we don't need them java-side.
Ignore GL_VERSION_.+
-# There are a few routines we don't handle yet
-Ignore glGetBufferPointerivNV
-Ignore glGetBufferPointerv
-
# Ignore GL functions that deal with explicit pointer values in such a
# way that we cannot implement the functionality in Java
Ignore glGetBufferPointerv
Ignore glGetBufferPointervARB
+Ignore glGetBufferPointerivNV
+Ignore glGetNamedBufferPointervEXT
Ignore glGetPointerv
Ignore glGetPointervEXT
+Ignore glGetPointerIndexedvEXT
Ignore glGetTexParameterPointervAPPLE
Ignore glGetVertexAttribPointerv
Ignore glGetVertexAttribPointervARB
@@ -39,7 +40,6 @@ Ignore glTracePointerRangeMESA
# Manually implement glMapBuffer as the size of the returned buffer
# can only be computed by calling another routine
ManuallyImplement glMapBuffer
-ManuallyImplement glMapBufferOES
# Ignore the ATI_map_object_buffer extension for now unless someone
# claims they need it, as it will undoubtedly require a similar
@@ -50,36 +50,6 @@ Ignore glUnmapObjectBufferATI
# Ignore some GL functions that have outgoing void** parameters; we cannot yet deal with them
Ignore glGetVariantPointervEXT
-# Don't output #defines of GL name strings as constants, because we
-# don't need them java-side.
-# Format of name strings is found at:
-# http://oss.sgi.com/projects/ogl-sample/registry/doc/template.txt
-
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_EXT_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ARB_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_OES_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_PGI_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGI_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIS_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIX_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_MESA_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_HP_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ATI_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_NV_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_IBM_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_WIN_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_REND_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_APPLE_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INTEL_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INGR_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUN_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUNX_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_3DFX_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_OML_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_I3D_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_S3_.+
-Ignore GL_KTX_buffer_region
-
# FIXME: these extensions require either a handle to a device context
# or take void** parameters or both. Until we think through the
# semantics of each of these individually we need to disable them.
@@ -133,6 +103,7 @@ IgnoreExtension GL_EXT_coordinate_frame
# Ignore discontinued extensions
IgnoreExtension GL_NV_element_array
+# >>> OpenGL 1.1
# Ignore extensions subsumed in OpenGL 1.1 (from OpenGL 1.1 spec, Appendix C)
IgnoreExtension GL_EXT_vertex_array
IgnoreExtension GL_EXT_blend_logic_op
@@ -141,7 +112,9 @@ IgnoreExtension GL_EXT_polygon_offset
IgnoreExtension GL_EXT_subtexture
IgnoreExtension GL_EXT_texture
IgnoreExtension GL_EXT_texture_object
+# <<< OpenGL 1.1
+# >>> OpenGL 1.2
# Ignore extensions subsumed in OpenGL 1.2 and 1.2.1 (from OpenGL 1.2.1 spec, Appendix D)
IgnoreExtension GL_EXT_bgra
IgnoreExtension GL_EXT_blend_color
@@ -163,7 +136,9 @@ IgnoreExtension GL_SGI_color_matrix
IgnoreExtension GL_SGI_color_table
IgnoreExtension GL_SGIS_texture_edge_clamp
IgnoreExtension GL_SGIS_texture_lod
+# <<< OpenGL 1.2
+# >>> OpenGL 1.3
# Ignore extensions subsumed in OpenGL 1.3 (from OpenGL 1.3 spec, Appendix F)
IgnoreExtension GL_ARB_multisample
IgnoreExtension GL_ARB_multitexture
@@ -179,7 +154,9 @@ IgnoreExtension GL_EXT_texture_env_add
IgnoreExtension GL_EXT_texture_env_combine
IgnoreExtension GL_EXT_texture_env_dot3
IgnoreExtension GL_SGIS_texture_border_clamp
+# <<< OpenGL 1.3
+# >>> OpenGL 1.4
# Ignore extensions subsumed in OpenGL 1.4 (from OpenGL 1.4 spec, Appendix G)
IgnoreExtension GL_ARB_depth_texture
IgnoreExtension GL_ARB_point_parameters
@@ -195,29 +172,113 @@ IgnoreExtension GL_EXT_secondary_color
IgnoreExtension GL_EXT_stencil_wrap
IgnoreExtension GL_NV_blend_square
IgnoreExtension GL_SGIS_generate_mipmap
+# <<< OpenGL 1.4
+# >>> OpenGL 1.5
# Ignore extensions subsumed in OpenGL 1.5 (from OpenGL 1.5 spec, Appendix H)
IgnoreExtension GL_ARB_occlusion_query
IgnoreExtension GL_ARB_vertex_buffer_object
IgnoreExtension GL_EXT_shadow_funcs
+# <<< OpenGL 1.5
+# >>> OpenGL 2.0
# Ignore extensions subsumed in OpenGL 2.0 (from OpenGL 2.0 spec, Appendix I)
# NOTE that GL_ARB_shader_objects is NOT ignored here, because the
# naming convention is too different for us to pick up the entry
# points automatically (e.g. glCreateShaderObjectARB was exposed as
# glCreateShader)
+# IgnoreExtension GL_ARB_shader_objects
IgnoreExtension GL_ARB_vertex_shader
IgnoreExtension GL_ARB_fragment_shader
-IgnoreExtension GL_ARB_draw_buffers
IgnoreExtension GL_ARB_texture_non_power_of_two
IgnoreExtension GL_ARB_point_sprite
+IgnoreExtension GL_ARB_draw_buffers
IgnoreExtension GL_EXT_blend_equation_separate
# Don't ignore the following one since the entry point is different from anything in the core
# IgnoreExtension GL_EXT_stencil_two_side
+# <<< OpenGL 2.0
+# >>> OpenGL 2.1
# Ignore extensions subsumed in OpenGL 2.1 (from OpenGL 2.1 spec, Appendix J)
IgnoreExtension GL_ARB_pixel_buffer_object
IgnoreExtension GL_EXT_texture_sRGB
+# <<< OpenGL 2.1
+
+# >>> OpenGL 3.0
+# Ignore/Rename extensions subsumed in OpenGL 3.0 (from OpenGL 3.0 spec, Appendix N)
+RenameExtensionIntoCore GL_EXT_gpu_shader4
+
+RenameExtensionIntoCore GL_NV_conditional_render
+
+RenameExtensionIntoCore GL_APPLE_flush_buffer_range
+
+RenameExtensionIntoCore GL_ARB_color_buffer_float
+# gl.h uses GL_ARB_depth_buffer_float
+RenameExtensionIntoCore GL_ARB_depth_buffer_float
+IgnoreExtension GL_NV_depth_buffer_float
+RenameExtensionIntoCore GL_ARB_texture_float
+RenameExtensionIntoCore GL_EXT_packed_float
+RenameExtensionIntoCore GL_EXT_texture_shared_exponent
+
+# gl.h uses GL_ARB_framebuffer_object
+# GL_*_geometry_shader4 is included here, due to a naming collision otherwise.
+# glFramebufferTextureLayerARB is ignored due to it's existence in GL_ARB_framebuffer_object and GL_ARB_geometry_shader4
+RenameExtensionIntoCore GL_ARB_framebuffer_object
+IgnoreExtension GL_EXT_framebuffer_object
+RenameExtensionIntoCore GL_ARB_geometry_shader4
+IgnoreExtension GL_EXT_geometry_shader4
+Ignore glFramebufferTextureLayerARB
+
+RenameExtensionIntoCore GL_NV_half_float
+RenameExtensionIntoCore GL_ARB_half_float_pixel
+
+RenameExtensionIntoCore GL_EXT_framebuffer_multisample
+RenameExtensionIntoCore GL_EXT_framebuffer_blit
+
+#Big gap of promoted tokens and functions: GL_EXT_texture_integer
+RenameExtensionIntoCore GL_EXT_texture_integer
+
+RenameExtensionIntoCore GL_EXT_texture_array
+
+RenameExtensionIntoCore GL_EXT_packed_depth_stencil
+
+RenameExtensionIntoCore GL_EXT_draw_buffers2
+
+# gl.h uses GL_ARB_texture_compression_rgtc
+RenameExtensionIntoCore GL_ARB_texture_compression_rgtc
+IgnoreExtension GL_EXT_texture_compression_rgtc
+
+RenameExtensionIntoCore GL_EXT_transform_feedback
+IgnoreExtension GL_NV_transform_feedback
+
+# gl.h uses GL_ARB_vertex_array_object
+RenameExtensionIntoCore GL_ARB_vertex_array_object
+IgnoreExtension GL_APPLE_vertex_array_object
+
+# gl.h uses GL_ARB_framebuffer_sRGB
+RenameExtensionIntoCore GL_ARB_framebuffer_sRGB
+IgnoreExtension GL_EXT_framebuffer_sRGB
+
+RenameExtensionIntoCore GL_ARB_map_buffer_range
+
+# <<< OpenGL 3.0
+
+# >>> OpenGL 3.1
+# Rename extension suffices (if exist) subsumed in OpenGL 3.1 (from OpenGL 3.1 spec, Appendix G.1)
+# We alias 3.1 subsumed extension even for GL2, due to the convenience of the common GL2GL3 profile!
+RenameExtensionIntoCore GL_ARB_draw_instanced
+IgnoreExtension GL_EXT_draw_instanced
+RenameExtensionIntoCore GL_ARB_copy_buffer
+RenameExtensionIntoCore GL_NV_primitive_restart
+RenameExtensionIntoCore GL_ARB_texture_buffer_object
+IgnoreExtension GL_EXT_texture_buffer_object
+# Actually GL_ARB_texture_rectangle, but let's be convenient
+RenameExtensionIntoCore GL_EXT_texture_rectangle
+IgnoreExtension GL_NV_texture_rectangle
+RenameExtensionIntoCore GL_ARB_uniform_buffer_object
+# <<< OpenGL 3.1
+
+
# Ignore a few obsolete versions of extensions that have been subsumed into the core or ARB extensions
IgnoreExtension GL_EXT_multisample
@@ -230,6 +291,7 @@ IgnoreExtension GL_EXT_texture_rectangle
Opaque boolean GLboolean
ReturnsString glGetString
+ReturnsString glGetStringi
# Experimental: Only NIO function, no arrays ..
# NIOOnly __ALL__
@@ -289,6 +351,14 @@ ReturnValueCapacity glXAllocateMemoryNV {0}
# Pass arguments to ARB_vertex_program, ARB_fragment_program,
# ARB_shader_objects, NV_vertex_program, NV_fragment_program, and
# ARB_vertex_shader as Strings
+ArgumentIsString glBindAttribLocation 2
+ArgumentIsString glBindAttribLocationARB 2
+ArgumentIsString glGetAttribLocation 1
+ArgumentIsString glGetAttribLocationARB 1
+ArgumentIsString glGetProgramNamedParameterfvNV 2
+ArgumentIsString glGetProgramNamedParameterdvNV 2
+ArgumentIsString glGetUniformLocation 1
+ArgumentIsString glGetUniformLocationARB 1
ArgumentIsString glLoadProgramNV 3
ArgumentIsString glProgramString 3
ArgumentIsString glProgramStringARB 3
@@ -296,16 +366,32 @@ ArgumentIsString glProgramNamedParameter4fNV 2
ArgumentIsString glProgramNamedParameter4dNV 2
ArgumentIsString glProgramNamedParameter4fvNV 2
ArgumentIsString glProgramNamedParameter4dvNV 2
-ArgumentIsString glGetProgramNamedParameterfvNV 2
-ArgumentIsString glGetProgramNamedParameterdvNV 2
ArgumentIsString glShaderSource 2
ArgumentIsString glShaderSourceARB 2
-ArgumentIsString glGetUniformLocation 1
-ArgumentIsString glGetUniformLocationARB 1
-ArgumentIsString glBindAttribLocation 2
-ArgumentIsString glBindAttribLocationARB 2
-ArgumentIsString glGetAttribLocation 1
-ArgumentIsString glGetAttribLocationARB 1
+
+ArgumentIsString glBindFragDataLocation 2
+ArgumentIsString glGetFragDataLocation 1
+ArgumentIsString glGetUniformIndices 2
+ArgumentIsString glGetUniformBlockIndex 1
+ArgumentIsString glTransformFeedbackVaryings 2
+
+# String output values:
+# ArgumentIsString glGetActiveAttrib 6
+# ArgumentIsString glGetActiveUniformBlockName 4
+# ArgumentIsString glGetActiveUniformName 4
+# ArgumentIsString glGetActiveUniform 6
+# ArgumentIsString glGetProgramInfoLog 3
+# ArgumentIsString glGetShaderInfoLog 3
+# ArgumentIsString glGetShaderSource 3
+# ArgumentIsString glGetTransformFeedbackVarying 6
+
+#
+# Use cached GL_EXTENSION if possible,
+# which also allows GL3 compatibility.
+#
+JavaPrologue glGetString if(GL.GL_EXTENSIONS==name && _context.isExtensionCacheInitialized()) {
+JavaPrologue glGetString return _context.getGLExtensions();
+JavaPrologue glGetString }
#
# Directives for Vertex Buffer Object and Pixel Buffer Object checking
@@ -481,70 +567,93 @@ RangeCheck glDeleteVertexArraysAPPLE 1 {0}
# Javadoc for the GL class
ClassJavadoc GL /**
-ClassJavadoc GL * <P> The basic interface to OpenGL, providing access to core
-ClassJavadoc GL * functionality up through the OpenGL 2.0 specification as well as
-ClassJavadoc GL * all vendor extensions. </P>
-ClassJavadoc GL *
-ClassJavadoc GL * <P> While the APIs for vendor extensions are unconditionally
-ClassJavadoc GL * exposed, the underlying functions may not be present. The method
-ClassJavadoc GL * {@link #isFunctionAvailable} should be used to query the
-ClassJavadoc GL * availability of any non-core function before it is used for the
-ClassJavadoc GL * first time; for example,
-ClassJavadoc GL * <code>gl.isFunctionAvailable("glProgramStringARB")</code>. On
-ClassJavadoc GL * certain platforms (Windows in particular), the most "core"
-ClassJavadoc GL * functionality is only OpenGL 1.1, so in theory any routines first
-ClassJavadoc GL * exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor
-ClassJavadoc GL * extensions should all be queried. Calling an unavailable function
-ClassJavadoc GL * will cause a {@link GLException} to be raised. </P>
-ClassJavadoc GL *
-ClassJavadoc GL * {@link #isExtensionAvailable} may also be used to determine whether
-ClassJavadoc GL * a specific extension is available before calling the routines or
-ClassJavadoc GL * using the functionality it exposes: for example,
-ClassJavadoc GL * <code>gl.isExtensionAvailable("GL_ARB_vertex_program");</code>.
-ClassJavadoc GL * However, in this case it is up to the end user to know which
-ClassJavadoc GL * routines or functionality are associated with which OpenGL
-ClassJavadoc GL * extensions. It may also be used to test for the availability of a
-ClassJavadoc GL * particular version of OpenGL: for example,
-ClassJavadoc GL * <code>gl.isExtensionAvailable("GL_VERSION_1_5");</code>.
-ClassJavadoc GL *
-ClassJavadoc GL * <P> Exceptions to the window system extension naming rules:
-ClassJavadoc GL *
-ClassJavadoc GL * <UL>
-ClassJavadoc GL *
-ClassJavadoc GL * <LI> The memory allocators for the NVidia vertex_array_range (VAR)
-ClassJavadoc GL * extension, in particular <code>wglAllocateMemoryNV</code> /
-ClassJavadoc GL * <code>glXAllocateMemoryNV</code> and associated routines. {@link
-ClassJavadoc GL * #glAllocateMemoryNV} has been provided for window system-independent
-ClassJavadoc GL * access to VAR. {@link #isFunctionAvailable} will translate an argument
-ClassJavadoc GL * of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate
-ClassJavadoc GL * window system-specific name. </P>
-ClassJavadoc GL *
-ClassJavadoc GL * <LI> WGL_ARB_pbuffer, WGL_ARB_pixel_format, and other
-ClassJavadoc GL * platform-specific pbuffer functionality; the availability of
-ClassJavadoc GL * pbuffers can be queried on Windows, X11 and Mac OS X platforms by
-ClassJavadoc GL * querying {@link #isExtensionAvailable} with an argument of
-ClassJavadoc GL * "GL_ARB_pbuffer" or "GL_ARB_pixel_format".
-ClassJavadoc GL *
-ClassJavadoc GL * </UL> <P>
-ClassJavadoc GL *
+ClassJavadoc GL * <P> Common interface containing the subset of all profiles, GL3, GL2, GLES1 and GLES2.<br>
+ClassJavadoc GL * This interface reflects common data types, texture and framebuffer functionality.</P>
ClassJavadoc GL */
+ClassJavadoc GL2ES1 /**
+ClassJavadoc GL2ES1 * <P>
+ClassJavadoc GL2ES1 * Interface containing the common subset of GL2 and GLES1.<br>
+ClassJavadoc GL2ES1 * This interface reflects only the fixed functionality of OpenGL<br>
+ClassJavadoc GL2ES1 * </P>
+ClassJavadoc GL2ES1 */
+
+ClassJavadoc GL2ES2 /**
+ClassJavadoc GL2ES2 * <P>
+ClassJavadoc GL2ES2 * Interface containing the common subset of GL3, GL2 and GLES2.<br>
+ClassJavadoc GL2ES2 * This interface reflects only the programmable shader functionality of desktop and embedded OpenGL<br>
+ClassJavadoc GL2ES2 * </P>
+ClassJavadoc GL2ES2 */
+
+ClassJavadoc GL2GL3 /**
+ClassJavadoc GL2GL3 * <P>
+ClassJavadoc GL2GL3 * Interface containing the common subset of GL3 (OpenGL 3.1+) and GL2 (OpenGL 3.0),
+ClassJavadoc GL2GL3 * also known as the OpenGL 3.0 forward compatible, non deprecated subset.<br>
+ClassJavadoc GL2GL3 * This interface reflects only the programmable shader functionality of desktop OpenGL<br>
+ClassJavadoc GL2GL3 * </P>
+ClassJavadoc GL2GL3 */
+
+ClassJavadoc GL2 /**
+ClassJavadoc GL2 * <P>
+ClassJavadoc GL2 * This interface contains all core desktop OpenGL methods through
+ClassJavadoc GL2 * version 3.0, inclusive, as well as most of it's extensions defined at the
+ClassJavadoc GL2 * time of this specification. Early OpenGL extensions whose functionality
+ClassJavadoc GL2 * was incorporated into core OpenGL by version 3.0, inclusive, are specifically
+ClassJavadoc GL2 * excluded.<br>
+ClassJavadoc GL2 * Note: OpenGL 3.0 is the last subsumed version in the specification.
+ClassJavadoc GL2 * You need to use a {@link GL3} OpenGL 3.1+ context to benefit
+ClassJavadoc GL2 * from new functionality and versions.
+ClassJavadoc GL2 * </P>
+ClassJavadoc GL2 */
+
+ClassJavadoc GL3 /**
+ClassJavadoc GL3 * <P>
+ClassJavadoc GL3 * This interface contains all core, forward compatible, OpenGL methods starting from 3.1,
+ClassJavadoc GL3 * inclusive, as well as most of it's extensions defined at the time of this specification.<br>
+ClassJavadoc GL3 * Note: OpenGL 3.0 forward compatible, non deprecated functionality is included in the
+ClassJavadoc GL3 * 3.1 specification, hence the {@link GL2GL3} implemented interface.<br>
+ClassJavadoc GL3 * Note: OpenGL 3.1 forward compatible no more includes fixed point functionality.
+ClassJavadoc GL3 * </P>
+ClassJavadoc GL3 */
+
+ClassJavadoc GLES1 /**
+ClassJavadoc GLES1 * <P>
+ClassJavadoc GLES1 * This interface contains all core embedded OpenGL methods of ES 1.x, with x >= 0,
+ClassJavadoc GLES1 * inclusive, as well as most of it's extensions defined at the
+ClassJavadoc GLES1 * time of this specification.
+ClassJavadoc GLES1 * </P>
+ClassJavadoc GLES1 */
+
+ClassJavadoc GLES2 /**
+ClassJavadoc GLES2 * <P>
+ClassJavadoc GLES2 * This interface contains all core embedded OpenGL methods of ES 2.x, with x >= 0,
+ClassJavadoc GLES2 * inclusive, as well as most of it's extensions defined at the
+ClassJavadoc GLES2 * time of this specification.
+ClassJavadoc GLES2 * </P>
+ClassJavadoc GLES2 */
+
+# Javadoc for the EGL class
+ClassJavadoc EGL /**
+ClassJavadoc EGL * Provides access to the embedded-specific OpenGL vendor extensions.
+ClassJavadoc EGL * See {@link GLBase} for more information.
+ClassJavadoc EGL */
+
# Javadoc for the WGL class
ClassJavadoc WGL /**
ClassJavadoc WGL * Provides access to the Windows-specific OpenGL vendor extensions.
-ClassJavadoc WGL * See {@link GL} for more information.
+ClassJavadoc WGL * See {@link GLBase} for more information.
ClassJavadoc WGL */
# Javadoc for the GLX class
ClassJavadoc GLX /**
ClassJavadoc GLX * Provides access to the X11-specific OpenGL vendor extensions.
-ClassJavadoc GLX * See {@link GL} for more information.
+ClassJavadoc GLX * See {@link GLBase} for more information.
ClassJavadoc GLX */
# Javadoc for the CGL class
ClassJavadoc CGL /**
ClassJavadoc CGL * Provides access to the MacOSX-specific OpenGL vendor extensions.
-ClassJavadoc CGL * See {@link GL} for more information.
+ClassJavadoc CGL * See {@link GLBase} for more information.
ClassJavadoc CGL */
# Javadoc for the XVisualInfo class
@@ -556,86 +665,9 @@ ClassJavadoc XVisualInfo */
# Custom code for querying extensions and exposing
# wglAllocateMemoryNV/glXAllocateMemoryNV
-CustomJavaCode GL /**
-CustomJavaCode GL * Returns true if the specified OpenGL core- or extension-function can be
-CustomJavaCode GL * used successfully through this GL instance given the current host (OpenGL
-CustomJavaCode GL * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
-CustomJavaCode GL * By "successfully" we mean that the function is both <i>callable</i>
-CustomJavaCode GL * on the machine running the program and <i>available</i> on the current
-CustomJavaCode GL * display.<P>
-CustomJavaCode GL *
-CustomJavaCode GL * In order to call a function successfully, the function must be both
-CustomJavaCode GL * <i>callable</i> on the machine running the program and <i>available</i> on
-CustomJavaCode GL * the display device that is rendering the output (note: on non-networked,
-CustomJavaCode GL * single-display machines these two conditions are identical; on networked and/or
-CustomJavaCode GL * multi-display machines this becomes more complicated). These conditions are
-CustomJavaCode GL * met if the function is either part of the core OpenGL version supported by
-CustomJavaCode GL * both the host and display, or it is an OpenGL extension function that both
-CustomJavaCode GL * the host and display support. <P>
-CustomJavaCode GL *
-CustomJavaCode GL * A GL function is <i>callable</i> if it is successfully linked at runtime,
-CustomJavaCode GL * hence the GLContext must be made current at least once.
-CustomJavaCode GL *
-CustomJavaCode GL * @param glFunctionName the name of the OpenGL function (e.g., use
-CustomJavaCode GL * "glBindRenderbufferEXT" or "glBindRenderbuffer" to check if {@link
-CustomJavaCode GL * #glBindRenderbuffer(int,int)} is available).
-CustomJavaCode GL */
-CustomJavaCode GL public boolean isFunctionAvailable(String glFunctionName);
-
-CustomJavaCode GL /**
-CustomJavaCode GL * Returns true if the specified OpenGL extension can be
-CustomJavaCode GL * used successfully through this GL instance given the current host (OpenGL
-CustomJavaCode GL * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
-CustomJavaCode GL *
-CustomJavaCode GL * @param glExtensionName the name of the OpenGL extension (e.g.,
-CustomJavaCode GL * "GL_ARB_vertex_program").
-CustomJavaCode GL */
-CustomJavaCode GL public boolean isExtensionAvailable(String glExtensionName);
-
-CustomJavaCode GL /**
-CustomJavaCode GL * Provides platform-independent access to the <code>wglAllocateMemoryNV</code> /
-CustomJavaCode GL * <code>glXAllocateMemoryNV</code> extension.
-CustomJavaCode GL */
-CustomJavaCode GL public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);
-
-CustomJavaCode GL /** Provides a platform-independent way to specify the minimum swap
-CustomJavaCode GL interval for buffer swaps. An argument of 0 disables
-CustomJavaCode GL sync-to-vertical-refresh completely, while an argument of 1
-CustomJavaCode GL causes the application to wait until the next vertical refresh
-CustomJavaCode GL until swapping buffers. The default, which is platform-specific,
-CustomJavaCode GL is usually either 0 or 1. This function is not guaranteed to
-CustomJavaCode GL have an effect, and in particular only affects heavyweight
-CustomJavaCode GL onscreen components. */
-CustomJavaCode GL public void setSwapInterval(int interval);
-
-CustomJavaCode GL /**
-CustomJavaCode GL * Returns an object through which platform-specific OpenGL extensions
-CustomJavaCode GL * (WGL, GLX, etc.) may be accessed. The data type of the returned
-CustomJavaCode GL * object and its associated capabilities are undefined. Most
-CustomJavaCode GL * applications will never need to call this method. It is highly
-CustomJavaCode GL * recommended that any applications which do call this method perform
-CustomJavaCode GL * all accesses on the returned object reflectively to guard
-CustomJavaCode GL * themselves against changes to the implementation.
-CustomJavaCode GL */
-CustomJavaCode GL public Object getPlatformGLExtensions();
-
-CustomJavaCode GL /**
-CustomJavaCode GL * Returns an object providing access to the specified OpenGL
-CustomJavaCode GL * extension. This is intended to provide a mechanism for vendors who
-CustomJavaCode GL * which to provide access to new OpenGL extensions without changing
-CustomJavaCode GL * the public API of the core package. For example, a user may request
-CustomJavaCode GL * access to extension "GL_VENDOR_foo" and receive back an object
-CustomJavaCode GL * which implements a vendor-specified interface which can call the
-CustomJavaCode GL * OpenGL extension functions corresponding to that extension. It is
-CustomJavaCode GL * up to the vendor to specify both the extension name and Java API
-CustomJavaCode GL * for accessing it, including which class or interface contains the
-CustomJavaCode GL * functions.
-CustomJavaCode GL *
-CustomJavaCode GL * <P>
-CustomJavaCode GL *
-CustomJavaCode GL * Note: it is the intent to add new extensions as quickly as possible
-CustomJavaCode GL * to the core GL API. Therefore it is unlikely that most vendors will
-CustomJavaCode GL * use this extension mechanism, but it is being provided for
-CustomJavaCode GL * completeness.
-CustomJavaCode GL */
-CustomJavaCode GL public Object getExtension(String extensionName);
+CustomJavaCode GL2GL3 /**
+CustomJavaCode GL2GL3 * Provides platform-independent access to the <code>wglAllocateMemoryNV</code> /
+CustomJavaCode GL2GL3 * <code>glXAllocateMemoryNV</code> extension.
+CustomJavaCode GL2GL3 */
+CustomJavaCode GL2GL3 public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);
+