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authorSven Gothel <[email protected]>2010-07-07 15:02:13 +0200
committerSven Gothel <[email protected]>2010-07-07 15:02:13 +0200
commita4b16ad544f3f7872f15e52d7ada7dc1e506d333 (patch)
treec5e1ed12c15e07e99f644661c2ad1065d1ddff92 /make/config/jogl/gl-es2.cfg
parent4bf5b13090d9654921e475415b23fc8428320a0e (diff)
GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding native repaint; Fix reparent/fullscreen
New: NEWT Native Repaint ========================= Support for native repaint, which shall call display() in case no animator is running. GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread, or no animator thread is running (issueing a display() call). The impl resides in GLDrawableHelper. The Animator un-/registers itself at the GLAutoDrawable via setAnimator. New: NEWT AWT/NEWT Parenting Focus Handling ============================================ Introducing Window.FocusRunnable, to be registered at the NEWT Window, which will be executed before the native focus claim. Window.FocusRunnable's run method returns a boolean, which determines whether the native implementation shall proceed claiming the native focus. This API focus hook is necessary to allow an optional underlying windowing toolkit, ie AWT (see usage NewtCanvasAWT), to make the focus traversal transparent. Fix: GLEventListener / GLDrawableHelper ======================================== GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display() and after a dispose() call. It could miss the 1st display() call if added after the setVisible(true) call - due to the native repainting. The impl resides in GLDrawableHelper. Fix: Misc NEWT ============== Window reparent issues a resize() and display() call, if it is visible. native Window uses direct send.*Event for input events (again), instead of enqueueing it for performance. Window impl all status change native event Java callbacks, instead of having duplicated code in all implementations. Fullscreen, reposition at zero. Reparent/Fullscreen repaint if visible. Native reparent/fullscreen, fix glitches on Windows (visibility while reparenting)
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