diff options
author | Sven Gothel <[email protected]> | 2013-10-10 02:15:56 +0200 |
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committer | Sven Gothel <[email protected]> | 2013-10-10 02:15:56 +0200 |
commit | 4e83a5df7a851cc33d85f76381f058256906ad4c (patch) | |
tree | 9454329d601da72c7e4642491406dac8eed3d4c6 /make/config/jogl/gl-es3-impl.cfg | |
parent | e96b2d648e7d69b95325fb6b80c6eb508e1e8a14 (diff) |
Bug 852: Remove CPU sourced data API entry where not allowed (ES3 and GL core >= 3.0) ; GL2 cfg: Ignore GL2ES3 symbols (super)
Remove CPU sourced data API entries via new config 'BufferObjectOnly <name>',
listed in 'gl-common-gpubufferonly.cfg' and included in ES3 and all GL core >= 3 interfaces.
If BufferObjectOnly is defined for a function, only the 'long offset' variant is being emitted.
Due to limitations of GlueGen's 'ExtendedInterfaceSymbolsIgnore A.java', which only
identifies the function name and not the signature - all CPU sourced variants
are manually added to the compatibility and ES2 GL profiles via '*-common-cpubufferJavaCode.java' files.
GLContext: Added 'isCPUSourcedAvail()' to determine whether context allows CPU sourced data,
i.e. for GL2ES1 and GLES2 ctx.
GLContext/GLProfile/GL: isGLES2() now returns false if having a ES3 context due to 'CPU sourced'
incompatibility!
+++
GL2 cfg: Added ignore GL2ES3 symbols of it's superclass, removing duplicated symbols.
Diffstat (limited to 'make/config/jogl/gl-es3-impl.cfg')
-rw-r--r-- | make/config/jogl/gl-es3-impl.cfg | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/make/config/jogl/gl-es3-impl.cfg b/make/config/jogl/gl-es3-impl.cfg new file mode 100644 index 000000000..2e5e36e9c --- /dev/null +++ b/make/config/jogl/gl-es3-impl.cfg @@ -0,0 +1,91 @@ +# This .cfg file is used to generate the GL implementing class. +JavaOutputDir gensrc/classes +NativeOutputDir gensrc/native/jogl/es3 + +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GLES2.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES3.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL3ES3.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL4ES3.java +ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GLES3.java +ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java + +Style ImplOnly +ImplPackage jogamp.opengl.es3 +ImplJavaClass GLES3Impl +Implements GLES3Impl GLBase +Implements GLES3Impl GL +Implements GLES3Impl GL2ES2 +Implements GLES3Impl GLES2 +Implements GLES3Impl GL2ES3 +Implements GLES3Impl GL3ES3 +Implements GLES3Impl GL4ES3 +Implements GLES3Impl GLES3 +HierarchicalNativeOutput false +Include gl-common.cfg +Include gl-common-extensions.cfg +Include gl2_es3-common.cfg +Include gl2_es2-CustomJavaCode.cfg + +ForceExtension GL_ARB_ES3_compatibility + +EmitProcAddressTable true +ProcAddressTableClassName GLES3ProcAddressTable +GetProcAddressTableExpr ((GLES3ProcAddressTable)_context.getGLProcAddressTable()) + +# Force all of the methods to be emitted using dynamic linking so we +# don't need to link against any emulation library on the desktop or +# depend on the presence of an import library for a particular device +ForceProcAddressGen __ALL__ + +# Also force the calling conventions of the locally generated function +# pointer typedefs for these routines to GL_APIENTRY +LocalProcAddressCallingConvention __ALL__ GL_APIENTRY + +# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums +TagNativeBinding true + +# Add PixelStorei StateTracker +# +# Add input validation to glPixelStorei, just to be sure. +CustomJavaCode GLES3Impl private static final int params_offset = 0; // just a helper for JavaPrologue .. + +JavaPrologue glPixelStorei if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) { +JavaPrologue glPixelStorei throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(pname)); +JavaPrologue glPixelStorei } +JavaPrologue glPixelStorei glStateTracker.setInt(pname, param); + +JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; } + +CustomCCode #include <stdio.h> /* android */ +CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in +CustomCCode "glext.h" are parsed. */ +CustomCCode #define GL_GLEXT_PROTOTYPES + +CustomCCode /* Include the OpenGL headers */ +CustomCCode /* #define GL_APICALL __declspec(dllimport) */ +CustomCCode #include <GLES3/gl3.h> +CustomCCode #include <GLES3/gl3ext.h> +CustomCCode #include <GLES2/gl2ext.h> +CustomCCode #include <stdlib.h> + +IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-common.java +IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-gles3.java +IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-embedded.java +IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-gl2_es2.java +IncludeAs CustomCCode gl-impl-CustomCCode-gles3.c + +Import javax.media.opengl.GLBase +Import javax.media.opengl.GL +Import javax.media.opengl.GL2ES2 +Import javax.media.opengl.GL2ES3 +Import javax.media.opengl.GL3ES3 +Import javax.media.opengl.GL4ES3 +Import javax.media.opengl.GLES3 +Import javax.media.opengl.GLArrayData +Import javax.media.opengl.GLUniformData +Import com.jogamp.common.nio.Buffers +Import com.jogamp.opengl.util.GLBuffers +Import java.io.PrintStream + |