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authorSven Gothel <[email protected]>2013-07-15 13:39:22 +0200
committerSven Gothel <[email protected]>2013-07-15 13:39:22 +0200
commit3a0d7703da32e9a5ddf08a334f18588a78038d88 (patch)
tree48c8d89fa29e4425bcb25056d9396e9ea4db44d1 /make/config/jogl/gl-es3.cfg
parent2b6f60f67e470da2217dfc8ea9ddd566357715d4 (diff)
Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)
ES3 / GL4.3: - Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version. - GL3/gl3* -> GL/glcorearb* - Explicitly preserve ES2_compatibility and ES3_compatibility in header, most extension grouping was removed in new headers. - Always load all GLHeader to ensure proper extension association across all profiles. - Unified method signatures - Added GL_EXT_map_buffer_range to core - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl. - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist. This allows removing initialization checks, i.e. for all buffer validations. - BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs. - GLJavaMethodBindingEmitter: Simply print the - No GL duplication due to new intermediate interfaces, see below - OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates): GLBase - GL - GL2ES2 - GLES2 GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ] GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ] - Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext via is*() and get*(). - GLContext*: - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3) - Added ctxProfile argument to allow handling ES versions: - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..) - mapGLVersions(..) prepared for ES ARB/KHR validation - EGLContext checks ES3 (via old ctx's GL_VERSION) - ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES. - Prelim tests w/ Mesa 9.1.3 GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)] - TODO: - Use KHR_create_context in EGLContext.createContextARBImpl(..) - More tests (Mobile, ..) +++ Misc: - GLContext*: - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
Diffstat (limited to 'make/config/jogl/gl-es3.cfg')
-rw-r--r--make/config/jogl/gl-es3.cfg98
1 files changed, 98 insertions, 0 deletions
diff --git a/make/config/jogl/gl-es3.cfg b/make/config/jogl/gl-es3.cfg
new file mode 100644
index 000000000..997723d01
--- /dev/null
+++ b/make/config/jogl/gl-es3.cfg
@@ -0,0 +1,98 @@
+# This .cfg file is used to generate the GL interface and implementing class.
+JavaOutputDir gensrc/classes
+NativeOutputDir gensrc/native/jogl/es3
+
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GLES2.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL2ES3.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL3ES3.java
+ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/GL4ES3.java
+ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java
+
+Package javax.media.opengl
+Style InterfaceAndImpl
+JavaClass GLES3
+#Extends GLES3 GLBase
+#Extends GLES3 GL
+#Extends GLES3 GL2ES2
+#Extends GLES3 GL2ES3
+#Extends GLES3 GL3ES3
+Extends GLES3 GLES2
+Extends GLES3 GL4ES3
+ImplPackage jogamp.opengl.es3
+ImplJavaClass GLES3Impl
+Implements GLES3Impl GLBase
+Implements GLES3Impl GL
+Implements GLES3Impl GL2ES2
+Implements GLES3Impl GLES2
+Implements GLES3Impl GL2ES3
+Implements GLES3Impl GL3ES3
+Implements GLES3Impl GL4ES3
+HierarchicalNativeOutput false
+Include gl-common.cfg
+Include gl-common-extensions.cfg
+Include gl2_es3-common.cfg
+Include gl2_es2-CustomJavaCode.cfg
+
+ForceExtension GL_ARB_ES3_compatibility
+
+EmitProcAddressTable true
+ProcAddressTableClassName GLES3ProcAddressTable
+GetProcAddressTableExpr ((GLES3ProcAddressTable)_context.getGLProcAddressTable())
+
+# Force all of the methods to be emitted using dynamic linking so we
+# don't need to link against any emulation library on the desktop or
+# depend on the presence of an import library for a particular device
+ForceProcAddressGen __ALL__
+
+# Also force the calling conventions of the locally generated function
+# pointer typedefs for these routines to GL_APIENTRY
+LocalProcAddressCallingConvention __ALL__ GL_APIENTRY
+
+# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
+TagNativeBinding true
+
+# Add PixelStorei StateTracker
+#
+# Add input validation to glPixelStorei, just to be sure.
+CustomJavaCode GLES3Impl private static final int params_offset = 0; // just a helper for JavaPrologue ..
+
+JavaPrologue glPixelStorei if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) {
+JavaPrologue glPixelStorei throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(pname));
+JavaPrologue glPixelStorei }
+JavaPrologue glPixelStorei glStateTracker.setInt(pname, param);
+
+JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; }
+
+CustomCCode #include <stdio.h> /* android */
+CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glext.h" are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
+
+CustomCCode /* Include the OpenGL headers */
+CustomCCode /* #define GL_APICALL __declspec(dllimport) */
+CustomCCode #include <GLES3/gl3.h>
+CustomCCode #include <GLES3/gl3ext.h>
+CustomCCode #include <GLES2/gl2ext.h>
+CustomCCode #include <stdlib.h>
+
+IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-common.java
+IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-gles3.java
+IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-embedded.java
+IncludeAs CustomJavaCode GLES3Impl gl-impl-CustomJavaCode-gl2_es2.java
+IncludeAs CustomCCode gl-impl-CustomCCode-gles3.c
+
+Import javax.media.opengl.GLBase
+Import javax.media.opengl.GL
+Import javax.media.opengl.GL2ES2
+Import javax.media.opengl.GL2ES3
+Import javax.media.opengl.GL3ES3
+Import javax.media.opengl.GL4ES3
+Import javax.media.opengl.GLES3
+Import javax.media.opengl.GLArrayData
+Import javax.media.opengl.GLUniformData
+Import com.jogamp.common.nio.Buffers
+Import com.jogamp.opengl.util.GLBuffers
+Import java.io.PrintStream
+