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authorSven Gothel <[email protected]>2010-04-09 19:46:35 +0200
committerSven Gothel <[email protected]>2010-04-09 19:46:35 +0200
commite8f4dc96c037b4465ad1db9062249f80508117fd (patch)
tree7c8bb37efd27714691ef51dd23370c2cc52ce034 /make/config/jogl/gl-gl2.cfg
parenta9eaf11b0d168db049bafc24260d6c0b4a000071 (diff)
Fix NEWT Window destroy/close race condition,
where a programatic window.destroy() call from thread 1 triggers a destroy() call via the native windowing toolkit via windowDestroyNotify(). It has to be checked/locked if a destroy is in progress, otherwise they could deadlock (OSX and Win32).
Diffstat (limited to 'make/config/jogl/gl-gl2.cfg')
0 files changed, 0 insertions, 0 deletions