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authorSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
committerSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
commit32790c376583beccd030eecd7c56cbe66d380172 (patch)
tree894613c7fc6a598aed59db87e5812ef6a44b83dd /make/config/jogl/gl-gl2es12.cfg
parentaa7084700bbf74d8bcc98cf0239f57cff2983423 (diff)
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile initialization and can be queried .. A mapping of major,compat -> major,minor,options is created. - Removal of temp context creation, when creating a context. This was necessary to query general availability of ARB_create_context. Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory, this is no more necessary. Due to the version mapping, the ARB_create_context paramters are known. - NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException. Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB Hence all X11 calls are covered now. - X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails - Flattening the desktop GL* implementation, all use GL4bcImpl, which reduces the footprint dramatically. - GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(), hence the results reflect the actual native context version. - GLContextImpl makeCurrent/create: Added workflow documentation, clarified code, defined abstract methods to have a protocol. - Removed moved files (from here to gluegen), see gluegen a01cb3d59715a41153380f1977ec75263b762dc6 - NativeLibLoader -> <TYPE>JNILibLoader - Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34), ie removed empty catch Throwable .. - GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug) Test: Tests - Junit - demos.gears.Gears - demos.jrefract.JRefract Platforms - Linux 64/32 ATI/NVidia - MacOsX - Windows (virtualbox 3.1.6, offscreen failed) TODO/BUGS: - FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though - FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available! - Add GL 3.3 to GL3/gl3ext.h - Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation - Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'make/config/jogl/gl-gl2es12.cfg')
-rw-r--r--make/config/jogl/gl-gl2es12.cfg90
1 files changed, 0 insertions, 90 deletions
diff --git a/make/config/jogl/gl-gl2es12.cfg b/make/config/jogl/gl-gl2es12.cfg
deleted file mode 100644
index 3942b1419..000000000
--- a/make/config/jogl/gl-gl2es12.cfg
+++ /dev/null
@@ -1,90 +0,0 @@
-# This .cfg file is used to generate the GL interface and implementing class.
-JavaOutputDir gensrc/classes
-NativeOutputDir gensrc/native/jogl/gl2es12
-
-ExtendedInterfaceSymbolsOnly ../build-temp/gensrc/classes/javax/media/opengl/GL.java
-ExtendedInterfaceSymbolsOnly ../build-temp/gensrc/classes/javax/media/opengl/GL2ES1.java
-ExtendedInterfaceSymbolsOnly ../build-temp/gensrc/classes/javax/media/opengl/GL2ES2.java
-ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/GLBase.java
-ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/fixedfunc/GLMatrixFunc.java
-ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/fixedfunc/GLPointerFunc.java
-ExtendedInterfaceSymbolsOnly ../src/jogl/classes/javax/media/opengl/fixedfunc/GLLightingFunc.java
-
-Style ImplOnly
-ImplPackage com.jogamp.opengl.impl.gl2es12
-ImplJavaClass GL2ES12Impl
-Implements GL2ES12Impl GLBase
-Implements GL2ES12Impl GL
-Implements GL2ES12Impl GL2ES1
-Implements GL2ES12Impl GL2ES2
-
-Include gl-common.cfg
-Include gl-common-extensions.cfg
-Include gl-desktop.cfg
-
-# Because we're manually implementing glMapBuffer but only producing
-# the implementing class, GlueGen doesn't notice that it has to emit a
-# proc address table entry for it. Force it to here.
-ForceProcAddressGen glMapBuffer
-
-# Force all of the methods to be emitted using dynamic linking so we
-# don't need to link against any emulation library on the desktop or
-# depend on the presence of an import library for a particular device
-ForceProcAddressGen __ALL__
-
-# Also force the calling conventions of the locally generated function
-# pointer typedefs for these routines to APIENTRY
-LocalProcAddressCallingConvention __ALL__ APIENTRY
-
-EmitProcAddressTable true
-ProcAddressTableClassName GL2ES12ProcAddressTable
-GetProcAddressTableExpr ((GL2ES12ProcAddressTable)_context.getGLProcAddressTable())
-
-# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
-TagNativeBinding true
-
-# There seem to be some errors in the glue code generation where we are not ignoring
-# enough routines from desktop GL in GL2ES12Impl. For now manually ignore those which
-# we know shouldn't be in there
-Ignore glGetTexImage
-Ignore glPixelStoref
-
-# Add PixelStorei StateTracker
-#
-# Add input validation to glPixelStorei to make sure that, even if we
-# are running on top of desktop OpenGL, parameters not exposed in
-# OpenGL ES can not be changed
-CustomJavaCode GL2ES12Impl private static final int params_offset = 0; // just a helper for JavaPrologue ..
-
-JavaPrologue glPixelStorei if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) {
-JavaPrologue glPixelStorei throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(pname));
-JavaPrologue glPixelStorei }
-JavaPrologue glPixelStorei glStateTracker.setInt(pname, param);
-
-JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; }
-
-CustomJavaCode GL2ES12Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
-CustomJavaCode GL2ES12Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
-
-CustomJavaCode GL2ES12Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
-CustomJavaCode GL2ES12Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
-
-CustomJavaCode GL2ES12Impl public void glClearDepthf(float depth) {
-CustomJavaCode GL2ES12Impl glClearDepth((double)depth); }
-
-CustomJavaCode GL2ES12Impl public void glDepthRangef(float zNear, float zFar) {
-CustomJavaCode GL2ES12Impl glDepthRange((double)zNear, (double)zFar); }
-
-Include gl-headers.cfg
-Include ../intptr.cfg
-
-IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-common.java
-IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2es12.java
-IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-embedded.java
-IncludeAs CustomJavaCode GL2ES12Impl gl-impl-CustomJavaCode-gl2_es2.java
-IncludeAs CustomCCode gl-impl-CustomCCode-gl2es12.c
-
-Import javax.media.opengl.GLES1
-Import javax.media.opengl.GLES2
-Import com.jogamp.opengl.impl.InternalBufferUtil
-Import java.io.PrintStream