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authorSven Gothel <[email protected]>2009-10-17 13:44:12 -0700
committerSven Gothel <[email protected]>2009-10-17 13:44:12 -0700
commit4d493ac36bd5d763d2af3243e799bbaef3679594 (patch)
tree3017bab34a8824f706e3ba63f835aaffd3317222 /make/config/jogl/gl-gl2es12.cfg
parent5ae314adc19c660f26f32839b2cc224cdccfbb59 (diff)
All tracker are aggregated in the GLContext now
and used within the GL*Impl. New GLStateTracker: - Tracking client/server states - Currently supports PixelStorei - Prologued in glPixelStorei and glGetIntegerv, the latter will return the tracked state if available and not call the GL method. Impacts performance and ES1 compatibility (supports ALIGNMENT). Fixed 'imageSizeInBytes' calculation: - skipPixels and skipRows is a static one time offset
Diffstat (limited to 'make/config/jogl/gl-gl2es12.cfg')
-rw-r--r--make/config/jogl/gl-gl2es12.cfg9
1 files changed, 8 insertions, 1 deletions
diff --git a/make/config/jogl/gl-gl2es12.cfg b/make/config/jogl/gl-gl2es12.cfg
index 9e36da2ea..232116a61 100644
--- a/make/config/jogl/gl-gl2es12.cfg
+++ b/make/config/jogl/gl-gl2es12.cfg
@@ -49,12 +49,19 @@ TagNativeBinding true
Ignore glGetTexImage
Ignore glPixelStoref
+# Add PixelStorei StateTracker
+#
# Add input validation to glPixelStorei to make sure that, even if we
# are running on top of desktop OpenGL, parameters not exposed in
# OpenGL ES can not be changed
+CustomJavaCode GL2ES12Impl private static final int params_offset = 0; // just a helper for JavaPrologue ..
+
JavaPrologue glPixelStorei if (pname != GL_PACK_ALIGNMENT && pname != GL_UNPACK_ALIGNMENT) {
-JavaPrologue glPixelStorei throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(param));
+JavaPrologue glPixelStorei throw new GLException("Unsupported pixel store parameter name 0x" + Integer.toHexString(pname));
JavaPrologue glPixelStorei }
+JavaPrologue glPixelStorei glStateTracker.setInt(pname, param);
+
+JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; }
CustomJavaCode GL2ES12Impl public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
CustomJavaCode GL2ES12Impl glFrustum((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }