diff options
author | Sven Gothel <[email protected]> | 2010-08-24 02:39:14 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2010-08-24 02:39:14 +0200 |
commit | ca119c97340caf325cd682c5fdbe8f794a35ac0e (patch) | |
tree | 3ad60aff37fe6e6167db14c3f3f4fcbf36e6a535 /make/config/jogl/gl-gl2es12.cfg | |
parent | 8d55c437547a697b7d0bd4dd81b6669209cf912f (diff) |
Add OpenGL 3.3, 4.0 and 4.1 language mapping.
- Update header:
- GL/glext.h to khronos 2010-08-03
- GL3/gl3.h to khronos 2010-08-03
- Move platform code to
GL/glplatform.h
GL3/glplatform.h
- Unify 64bit typedefs: gl-64bit-types.h
- Move GL 3.[123] and 4.[01] complete subsumed extension
enums and functions into their extension spec and just reference them.
This ensures proper extension availability
via lower OpenGL profiles, hence a proper GL2GL3 interface.
- GL3/GL4 cleanup:
- make-glextension-depignore.sh:
determine required GL version for extensions
for proper positioning, ie GL2GL3 or GL3 or GL4
via gluegen IgnoreExtension commands.
- use ARB_ES2_compatibility for common GL2ES2 methods,
if available
- consolidated gl2-gl4 subsumed extension to gl-common.cfg
- Missing GL3/GL4 Functions:
glMultiDrawElementsBaseVertex
glDebugMessageCallbackARB
glDebugMessageCallbackAMD
- TODO (new feature integration):
- ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie
- store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader*
- query supported binary formats (enums ?)
- optional prio binaries
- ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available
- ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie
- swizzle vertex/fragment shader in programs
- ..
Diffstat (limited to 'make/config/jogl/gl-gl2es12.cfg')
-rw-r--r-- | make/config/jogl/gl-gl2es12.cfg | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/make/config/jogl/gl-gl2es12.cfg b/make/config/jogl/gl-gl2es12.cfg index ec121d777..0d04a0725 100644 --- a/make/config/jogl/gl-gl2es12.cfg +++ b/make/config/jogl/gl-gl2es12.cfg @@ -21,6 +21,7 @@ Implements GL2ES12Impl GL2ES2 Include gl-common.cfg Include gl-common-extensions.cfg Include gl-desktop.cfg +Include gl2_es2-common.cfg # Force all of the methods to be emitted using dynamic linking so we # don't need to link against any emulation library on the desktop or @@ -64,12 +65,6 @@ CustomJavaCode GL2ES12Impl glFrustum((double)left, (double)right, (double)bott CustomJavaCode GL2ES12Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) { CustomJavaCode GL2ES12Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); } -CustomJavaCode GL2ES12Impl public void glClearDepthf(float depth) { -CustomJavaCode GL2ES12Impl glClearDepth((double)depth); } - -CustomJavaCode GL2ES12Impl public void glDepthRangef(float zNear, float zFar) { -CustomJavaCode GL2ES12Impl glDepthRange((double)zNear, (double)zFar); } - Include gl-headers.cfg Include ../intptr.cfg |