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authorSven Gothel <[email protected]>2010-08-24 02:39:14 +0200
committerSven Gothel <[email protected]>2010-08-24 02:39:14 +0200
commitca119c97340caf325cd682c5fdbe8f794a35ac0e (patch)
tree3ad60aff37fe6e6167db14c3f3f4fcbf36e6a535 /make/config/jogl/gl-gl2es12.cfg
parent8d55c437547a697b7d0bd4dd81b6669209cf912f (diff)
Add OpenGL 3.3, 4.0 and 4.1 language mapping.
- Update header: - GL/glext.h to khronos 2010-08-03 - GL3/gl3.h to khronos 2010-08-03 - Move platform code to GL/glplatform.h GL3/glplatform.h - Unify 64bit typedefs: gl-64bit-types.h - Move GL 3.[123] and 4.[01] complete subsumed extension enums and functions into their extension spec and just reference them. This ensures proper extension availability via lower OpenGL profiles, hence a proper GL2GL3 interface. - GL3/GL4 cleanup: - make-glextension-depignore.sh: determine required GL version for extensions for proper positioning, ie GL2GL3 or GL3 or GL4 via gluegen IgnoreExtension commands. - use ARB_ES2_compatibility for common GL2ES2 methods, if available - consolidated gl2-gl4 subsumed extension to gl-common.cfg - Missing GL3/GL4 Functions: glMultiDrawElementsBaseVertex glDebugMessageCallbackARB glDebugMessageCallbackAMD - TODO (new feature integration): - ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie - store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader* - query supported binary formats (enums ?) - optional prio binaries - ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available - ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie - swizzle vertex/fragment shader in programs - ..
Diffstat (limited to 'make/config/jogl/gl-gl2es12.cfg')
-rw-r--r--make/config/jogl/gl-gl2es12.cfg7
1 files changed, 1 insertions, 6 deletions
diff --git a/make/config/jogl/gl-gl2es12.cfg b/make/config/jogl/gl-gl2es12.cfg
index ec121d777..0d04a0725 100644
--- a/make/config/jogl/gl-gl2es12.cfg
+++ b/make/config/jogl/gl-gl2es12.cfg
@@ -21,6 +21,7 @@ Implements GL2ES12Impl GL2ES2
Include gl-common.cfg
Include gl-common-extensions.cfg
Include gl-desktop.cfg
+Include gl2_es2-common.cfg
# Force all of the methods to be emitted using dynamic linking so we
# don't need to link against any emulation library on the desktop or
@@ -64,12 +65,6 @@ CustomJavaCode GL2ES12Impl glFrustum((double)left, (double)right, (double)bott
CustomJavaCode GL2ES12Impl public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
CustomJavaCode GL2ES12Impl glOrtho((double)left, (double)right, (double)bottom, (double)top, (double)zNear, (double)zFar); }
-CustomJavaCode GL2ES12Impl public void glClearDepthf(float depth) {
-CustomJavaCode GL2ES12Impl glClearDepth((double)depth); }
-
-CustomJavaCode GL2ES12Impl public void glDepthRangef(float zNear, float zFar) {
-CustomJavaCode GL2ES12Impl glDepthRange((double)zNear, (double)zFar); }
-
Include gl-headers.cfg
Include ../intptr.cfg