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authorSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
committerSven Gothel <[email protected]>2010-04-20 11:46:26 +0200
commit32790c376583beccd030eecd7c56cbe66d380172 (patch)
tree894613c7fc6a598aed59db87e5812ef6a44b83dd /make/config/jogl/gl-gl3.cfg
parentaa7084700bbf74d8bcc98cf0239f57cff2983423 (diff)
JOGL GL4 preperation (cont):
- All available OpenGL versions (native/platform) are verified at GLProfile initialization and can be queried .. A mapping of major,compat -> major,minor,options is created. - Removal of temp context creation, when creating a context. This was necessary to query general availability of ARB_create_context. Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory, this is no more necessary. Due to the version mapping, the ARB_create_context paramters are known. - NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException. Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB Hence all X11 calls are covered now. - X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails - Flattening the desktop GL* implementation, all use GL4bcImpl, which reduces the footprint dramatically. - GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(), hence the results reflect the actual native context version. - GLContextImpl makeCurrent/create: Added workflow documentation, clarified code, defined abstract methods to have a protocol. - Removed moved files (from here to gluegen), see gluegen a01cb3d59715a41153380f1977ec75263b762dc6 - NativeLibLoader -> <TYPE>JNILibLoader - Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34), ie removed empty catch Throwable .. - GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug) Test: Tests - Junit - demos.gears.Gears - demos.jrefract.JRefract Platforms - Linux 64/32 ATI/NVidia - MacOsX - Windows (virtualbox 3.1.6, offscreen failed) TODO/BUGS: - FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though - FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available! - Add GL 3.3 to GL3/gl3ext.h - Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation - Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
Diffstat (limited to 'make/config/jogl/gl-gl3.cfg')
-rw-r--r--make/config/jogl/gl-gl3.cfg43
1 files changed, 5 insertions, 38 deletions
diff --git a/make/config/jogl/gl-gl3.cfg b/make/config/jogl/gl-gl3.cfg
index 0bfe2cc38..d5e0003d4 100644
--- a/make/config/jogl/gl-gl3.cfg
+++ b/make/config/jogl/gl-gl3.cfg
@@ -8,7 +8,7 @@ ExtendedInterfaceSymbolsIgnore ../build-temp/gensrc/classes/javax/media/opengl/G
ExtendedInterfaceSymbolsIgnore ../src/jogl/classes/javax/media/opengl/GLBase.java
Package javax.media.opengl
-Style InterfaceAndImpl
+Style InterfaceOnly
JavaClass GL3
Extends GL3 GLBase
Extends GL3 GL
@@ -27,48 +27,15 @@ Include gl3-desktop.cfg
IncludeAs CustomJavaCode GL3 gl-if-CustomJavaCode-gl3.java
-EmitProcAddressTable true
-ProcAddressTableClassName GL3ProcAddressTable
-GetProcAddressTableExpr ((GL3ProcAddressTable)_context.getGLProcAddressTable())
-
-# Force all of the methods to be emitted using dynamic linking so we
-# don't need to link against any emulation library on the desktop or
-# depend on the presence of an import library for a particular device
-ForceProcAddressGen __ALL__
-
-# Also force the calling conventions of the locally generated function
-# pointer typedefs for these routines to APIENTRY
-LocalProcAddressCallingConvention __ALL__ APIENTRY
+EmitProcAddressTable false
# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
TagNativeBinding true
-# Add PixelStorei StateTracker
-#
-CustomJavaCode GL3Impl private static final int params_offset = 0; // just a helper for JavaPrologue ..
-
-JavaPrologue glPixelStorei glStateTracker.setInt(pname, param);
-
-JavaPrologue glGetIntegerv if ( glStateTracker.getInt(pname, params, params_offset) ) { return; }
-
-CustomJavaCode GL3Impl public void glClearDepthf(float depth) {
-CustomJavaCode GL3Impl glClearDepth((double)depth); }
-
-CustomJavaCode GL3Impl public void glDepthRangef(float zNear, float zFar) {
-CustomJavaCode GL3Impl glDepthRange((double)zNear, (double)zFar); }
-
Include gl3-headers.cfg
Include ../intptr.cfg
-IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-common.java
-IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-gl3.java
-IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-desktop.java
-IncludeAs CustomJavaCode GL3Impl gl-impl-CustomJavaCode-gl2_es2.java
-IncludeAs CustomCCode gl-impl-CustomCCode-gl3.c
+EmitProcAddressTable false
+ProcAddressTableClassName DontGenerateProcAddressTableStuff
+GetProcAddressTableExpr DontGenerateProcAddressTableStuff
-Import javax.media.opengl.GLES2
-Import javax.media.opengl.GL3
-Import javax.media.opengl.GLArrayData
-Import javax.media.opengl.GLUniformData
-Import com.jogamp.opengl.impl.InternalBufferUtil
-Import java.io.PrintStream